Airports / Airbase construction videos
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Well 1kb lod file seems like an empty file.
Not viewing your model in LodEditor maybe the model is not centered in 3dsmax. So select it, select the move tool and set x to and y to zero. Then export and it must be on the center.
In the image you don’t have a texture on your model. It says 1 texture but that texture is 0. Did you create that texture? Did u put it in the correct folder in falcon?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Thanks for the fast reply Arty. I realized that I have made some mistakes during rendering but I still do not think the problems are about the rendering phase. I tried to fix the problem with my current 3ds Max knowledge but I screwed everything :(. I have back up I decided to start from the beginning.
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Rendering in 3dsmax has nothing to do with it. U unwrap the model and then you set a texture to it, also known as material .
Since you use a texture the material must be the dds image that must be placed as a file in the correct falcon folder, so when falcon or LodEditor must render the model knows where to find it. With the unwrap it knows how to place the texture on the model.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Update: I cannot see other LOD files either. I mean I downloaded some models to compare with mines, still says: Polys: Rendered 0, Processed 0. I am talking about JanHas models and in game models.
Another issue: When I export to LOD file sizes are small. Only 6 or 7 kb.
Do you think is there a problem about falcon exporter? I am using 3ds Max 2014, did I do something wrong during loading the exporter?
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6-7kb is ok if its a small object like a runway which is actually one plane.
which lodeditor version do you have?
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I have the last version of the LOD editör, which is 6.23. At the moment I am unable to see any model of JanHas an the models of mine. It is strange I think. I downloaded a lot of JanHas F-16 model. I cannot see his models. Still says: Polys: Rendered 0, Processed 0. Same problem with my models. I also downloaded some other models of different people. I am able to see most of their model. Is there might be a problem about 3ds Max? I had problem with 3ds max a couple days ago and had to reinstall the 3ds Max.
Also Arty, what does last image say?
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BlackWolf, I have a question for you. At the end of part 1, you say each line must have max 35 vertices but you broke the lines mostly at 25. and 24. vertice. I am confused a little bit. I would be happy if you explain that part.
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Hello everyone,
I completed the Seosan modeling. But it seems like I cannot put the air base in the Falcon. I successfully(I think successfully, probably not) edit the Falcon Editor. But When I open the Falcon the place that supposed to be Seosan AB is empty. There is nothing there just green texture. I do not know what I did wrong. I thought I did everything same in the BlackWolf’s video. All kind of help would be appreciated.
By the way, I tried to rebuild the Seosan air base. Deleted the old base model and placed with new ones.
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It is the radius. Look up for it
You must define it correctly in LodEditor.
It’s in the exporter thread how to do it, and there is a tutorial for it in the BMS channel on YouTube.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Hello everyone,
Here comes another question. How am I going to remove the trees from my airbase? I have an idea actually but I am too scared to do it because I screwed so many files badly.
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You have to use Monster’s TERRAIN EDITOR and edit the ground tiles to remove the trees.
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Thanks for the fast reply, Nuno Santos. A member sent me a detailed message. I figured out how. Thanks again.
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NP.
Sorry, couldn’t be more precise atm because I was using the phone. -
@mhm:
BlackWolf, I have a question for you. At the end of part 1, you say each line must have max 35 vertices but you broke the lines mostly at 25. and 24. vertice. I am confused a little bit. I would be happy if you explain that part.
The thing about old style light vertices is that i was told that those kinds of points (ptype 0) give an error if you have more than 30 vertex linked. To keep It safe i keep them Up to 25-28…
Also very important is to reescale to the factor I mentioned in the video or you wont be able to see them.
cellphone
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The thing about old style light vertices is that i was told that those kinds of points (ptype 0) give an error if you have more than 30 vertex linked. To keep It safe i keep them Up to 25-28…
Also very important is to reescale to the factor I mentioned in the video or you wont be able to see them.
cellphone
At which minute is this scale on the video?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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At around minute 4 of part 2 of the uncommented full process video I write It on notepad
You need to downscale the model to 0,382 % of the size.
Then, at around minute 6 , I show how I downscale my lights model.
cellphone
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The thing about old style light vertices is that i was told that those kinds of points (ptype 0) give an error if you have more than 30 vertex linked. To keep It safe i keep them Up to 25-28…
Also very important is to reescale to the factor I mentioned in the video or you wont be able to see them.
cellphone
What kind of “ERROR” does POLY type 0 give, as you were told, in Falcon??? Also, who told you that???
I have well over a thousand linked in GUAM with no ERROR from Falcon other than a slight (3-4 FPS) hit at night???
“Lights o’l Chap” is NOT the best representation in the Database of how we can draw them anymore. That reference is 20 years old.demer
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What kind of “ERROR” does POLY type 0 give, as you were told, in Falcon??? Also, who told you that???
I have well over a thousand linked in GUAM with no ERROR from Falcon other than a slight (3-4 FPS) hit at night???
“Lights o’l Chap” is NOT the best representation in the Database of how we can draw them anymore. That reference is 20 years old.demer
Good to know is just a myth. Thanks for sharing this knowledge. I have no clue what kind of error because I followed the instruccions. This was a rather unkown territory for me, so I took every advice given to me.
I am sorry Demer but who told me so was someone kind enough to tell me how to do do this lights. And this was some knowledge I had absolutelty no clue when I faced it. It would make me feel ungrateful if I mentioned him just to critize this piece of info.
Nevertheless It is always great to learn more about this processes. And this community can benefit a lot from this exchanges… So keep bringing them on.
I am more than welcome to be corrected. Thanks for doing so.
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