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    Timing "issues" when flying MP

    Technical Support (BMS Only)
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    • B
      BOCOWA last edited by

      Hello all.

      I have a quick question. I have been making missions for some time now, but something struck me.
      When I make a package mission. Lets say: 2+2+2. SEAD, Escort and Strike. The game automatically puts in the “timings”
      Lets say the strikers have takeoff at 1000, then the SEAD will takeoff around 0952 and the Escort around 0956.
      Flying in mutiplayer, this Means that 2 players are looking at their loading screen for 8 minutes, slowly wathcing the clock count Down until they can join the pit at 4 minutes prior their takeoff time (If all have selected TAXIWAY offcourse)
      If I make 3 separate flights I can make the takeoff times whatever I want, but then we woun’t be able to get on the datalink together (or can we???)

      Appriciate the help.

      MIL
      602nd VFS “Devils”

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      • roach
        roach last edited by

        You can adjust take off times with the flight plan editor.

        B 1 Reply Last reply Reply Quote 0
        • B
          BOCOWA @roach last edited by

          That is why we have you Guys. To tell us the easy and simpel solution, when we cannot see it ourselves 😄
          Thanks a million Roach

          C 1 Reply Last reply Reply Quote 0
          • C
            Cik @BOCOWA last edited by

            you got more details on that? if i set up a three package mission, i can never get the takeoff times to align. in particular the timings seem to jump around. if i set the takeoff time for the SEAD element to 1100 for instance, it will jump forward or back randomly, sometimes even such that it ends up taking off immediately with a borked loadout. is it a problem if i have most of them taking off from the same runway? i’d like to have all of my friends in the same squadron & airfield. it’s a pretty big airfield; not sure why like 4-6 falcons all taking off at roughly the same time is a big deal.

            anybody got a solution to this? it’s not so bad so far because i generally only have 4 people, so i can just make a single package; still it’s driving me nuts and promises to be a fairly obnoxious problem down the road.

            edit: oh, when you say “flightplan editor” you mean the big FLIGHTPLAN button.

            well. alright. time to rethink how smart i thought i was. thanks roach :S

            Shadow 1 Reply Last reply Reply Quote 0
            • Shadow
              Shadow @Cik last edited by

              Hi Clk

              I’ll describe how we usually setup our packages.

              We first have one or two squadrons available for human flights only (not “Set by HQ” in the “Order of Battle” interface).
              Some times at the same AB but mostly not. Depends on the campaign and how we want to fight it.

              ADD PACKAGE, first lock in “TakeOff” or “Time on Target”
              If all flights are from the same airbase use TakeOff and keep those spawn time the same as this prevents flights spawning on top of each other.
              If flights are from different AB then “Time on Target” allows for different “time in the air” & role necessities, SEAD or Escort need to be there first.

              After creating the Package with one, two or three flights then get the flight leads to unlock all but the first Steer point then adjust flight plan so as to meet up with the other flights allowing for their longer flight path. I usually set our Airspeed to around 330kts first.
              If there is a substantial difference in range to target from your two separate Air Bases you may just have to sit on the Parking area and wait, or practice you Ramp Start Procedures.

              So much easer to show and explain in TS then here……Shad

              F 1 Reply Last reply Reply Quote 0
              • F
                Frederf @Shadow last edited by

                Be aware that if you delay I think 20min beyond scheduled departure time you will be unceremoniously scrubbed. Most early-bird activities (escort, SEAD) can be done on a limited INS alignment so if you’re in an earlier flight it’s OK to cold start at less than the full 20 min to go and still takeoff on time.

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                • C
                  Cik @Frederf last edited by

                  @Frederf:

                  Be aware that if you delay I think 20min beyond scheduled departure time you will be unceremoniously scrubbed. Most early-bird activities (escort, SEAD) can be done on a limited INS alignment so if you’re in an earlier flight it’s OK to cold start at less than the full 20 min to go and still takeoff on time.

                  alright. you say you can halt INS align before it’s at 8.0/10 and still be ok? what’s the cutoff and is the extra drift modeled? (does it get less accurate the less you align?) i’m kind of curious because it would be nice to have the escorts take off first, and if they don’t need a perfect align that would solve the “escorts on top of everyone else” problem. can you elaborate?

                  @shadow

                  thanks. i think understand now; i’d never used the flightplan button up until i just noticed it, heh. guess i never needed it. i think it’s workable now; i just have to get decent at setting up the mess that is multi-package ops. wish me luck.

                  Focaldesign F 2 Replies Last reply Reply Quote 0
                  • roach
                    roach last edited by

                    Shadow pretty much covered it all in his post.
                    I always use the time on target when setting up flights. In a three flight package the separation for takeoff is usually automatically set to 2 minutes between each flight. That will give the escorts a head start to get out there and deal with threats.
                    If I need to adjust the steerpoints or times further, I unlock all steerpoints, except the push point and target steerpoint.

                    And yes I think the jet is ready for taxi after 1.5 INS.

                    Good luck out there

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                    • Focaldesign
                      Focaldesign @Cik last edited by

                      @Cik:

                      alright. you say you can halt INS align before it’s at 8.0/10 and still be ok? what’s the cutoff and is the extra drift modeled? (does it get less accurate the less you align?) i’m kind of curious because it would be nice to have the escorts take off first, and if they don’t need a perfect align that would solve the “escorts on top of everyone else” problem. can you elaborate?.

                      A part is modelled yes. See my test here: https://www.benchmarksims.org/forum/showthread.php?19201-INS-drift-not-completely-modelled-or-am-I-confusing-something&p=276554&viewfull=1#post276554

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                      • F
                        Frederf @Cik last edited by

                        @Cik:

                        alright. you say you can halt INS align before it’s at 8.0/10 and still be ok? what’s the cutoff and is the extra drift modeled? (does it get less accurate the less you align?) i’m kind of curious because it would be nice to have the escorts take off first, and if they don’t need a perfect align that would solve the “escorts on top of everyone else” problem. can you elaborate?

                        @shadow

                        thanks. i think understand now; i’d never used the flightplan button up until i just noticed it, heh. guess i never needed it. i think it’s workable now; i just have to get decent at setting up the mess that is multi-package ops. wish me luck.

                        Yes the drift is modeled but you normally have to disable GPS to see it. The INS alignment goes through several phases. Without too much detail the minimum flyable nav state is ready at ~90 seconds at align status code 70. Between 90-480 seconds the alignment improves. The “0.8” of the readout refers to “0.8nm per hour of drift.” The other number is the status code which starts at 99 and counts downward as the alignment continues. The “10” code represents 1X normal error CEP. In BMS it’s possible to align down to code 8 (80% NCEP) and in real life down to code 6 (60% CEP).

                        I don’t think it’s possible to schedule T/O times closer than 60 sec apart for an airbase. That might not restrict you from editing the steer 1 times after creation though.

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