Korea '80s Theater
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Thanks molni
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Sadly so far I have not found any way to imporve this thing. I have to say I rather keep this state and getting nothing but only BARCAP. This is the most common issue which is mentioned regarding to stock campaigns… I made the theater not for beginners.
Try setting your Borders objective flags to Ambush……see if that generates.
demer
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Hey guys,
The download takes forever for my computer and always fails so I’m going to wait till Wednesday to try the full install again since I will have new internet connected then. Could someone possibly post the new missile data files, missile release info, and new particle system?
I’d like to add those into my Korea and Balkans theater possibly. Really like the updated realism. Can’t wait to play with the actual 80s theater.
Thanks ahead
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Hey guys,
The download takes forever for my computer and always fails so I’m going to wait till Wednesday to try the full install again since I will have new internet connected then. Could someone possibly post the new missile data files, missile release info, and new particle system?
I’d like to add those into my Korea and Balkans theater possibly. Really like the updated realism. Can’t wait to play with the actual 80s theater.
Thanks ahead
The new JSGME modules contains everything what I have done. The dat files always have been part of core modul, with Khronik’s first installer the particle MOD and alternative campaign had to be switched manually by copy if you wished to use them. Now all of them can be activated and deactivated with JSGME.
Maybe I should make a video about the install and usage of the MOD.
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The new JSGME modules contains everything what I have done. The dat files always have been part of core modul, with Khronik’s first installer the particle MOD and alternative campaign had to be switched manually by copy if you wished to use them. Now all of them can be activated and deactivated with JSGME.
Maybe I should make a video about the install and usage of the MOD.
Thanks molnibalage and yes a video would be appreciated. I’m about to download the JSGME modules again and see if it works.
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The new JSGME modules contains everything what I have done. The dat files always have been part of core modul, with Khronik’s first installer the particle MOD and alternative campaign had to be switched manually by copy if you wished to use them. Now all of them can be activated and deactivated with JSGME.
Maybe I should make a video about the install and usage of the MOD.
The “first” installer warned the user before overwriting stock BMS files causing their build to be incompatible with any non Korea 80s modded version, but it did install them once the user acknowledged the warning.
If you wanted to use a non modded MP compatible Korea/BMS you would have had to duplicate your BMS install to maintain one non modded version. It’s my opinion that if you don’t know what can and can’t break things, you shouldn’t be messing with your install in the first place, but eh that’s me.
Not really sure what is the baseline anymore, but hopefully it all worked with JSGME.
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First is post updated with install guide video.
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for some reason, my WinRAR says that all of the core module files are corrupted
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Use 7zip.
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I fixed it.
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It is good to hear this.
Has anybody tried the new test Rolling Fire? If it is better with more BARCAP I will adapt changes on Eurowar either. I have tried for Iron Fortress but it did not work.
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I can make a bit easier campaigns by modifying a litte the OOB. Do you need such campaigns?
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this may seem like a stupid question but none of the cockpits are clickable did I do it wrong ?
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The MOD does not do anything with stock Block 50/52 cockpit which should be clickable as well as the new Block 40/42 cockpit. In the WIP F-14 cockpit only a very few button and lever are clickable.
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Has anybody finished at least one campaign so far?
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I really tried but cause of the lack of time i went away from your great theater. The manual tasking of Barcaps consume too much time and without doing this in an half day you have very less airbases usable.
I m in sorry Molni.Daniel
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I really tried but cause of the lack of time i went away from your great theater. The manual tasking of Barcaps consume too much time and without doing this in an half day you have very less airbases usable.
I m in sorry Molni.Daniel
Which campaign did you fly?
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The 2nd one.
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I’ve just begun a 1991 Rolling Fire campaign, and flew a few missions. So far so good, I’m having much fun dogfighting over Seoul with no incoming ARH missiles to spoil the fun. Thanks a lot.
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molni,
did you implemented the jp233 in your theater?
why in LE I see the jp233 bomb with the chute but in 3d I see just the racks? (and the real has not any rack but it’s the stormshadow in bms)
do you know why some bombs data are in misdata folder?sorry for multiple questions, I need someone with this knowledge. I know you like the Tornado and I’d like to attack the runways with the right loadout
for now, I created a jp233 dat file and inserted in bombdata folder and I changed the bombtypes.lst from 22 to 23 and added the dat.
Should I use the stormshadow loadout and change something there, it fires like a classic jsow (unrealistic) ?
Regards