Superhornet engine shuts off at carrier launching
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I have a new problem with the SuperHornet: When launched at the carrier catapult, once crossing over the ship’s bow, l the engine shuts off, and cannot find the cause.-
No problems with the Hornet, just only with the SuperHornet.- -
Does the whole plane just shut down, avionics and engine and all?
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For your posts regarding super hornet not working; It’s not got a flight model like the f18c. Only the f18c is playable. The superhornet is only for AI at the moment.
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Does the whole plane just shut down, avionics and engine and all?
Complete failure, avionics and engine.-
Its someting new as I had managed to make the SuperHornet fly and work OK, even more stable that the Hornet at carrier landings.- -
Fixed
Seems that the catapultbar should be down in order to hook to the catapult as normally, but unlike recommended, it should not be raised up inmediately before launching, one should wait until leaving the deck and then raise up the bar and the gear.-
I am very happy with the Super Hornet, now finally it is perfectly playable, and works like a charm for me.- -
Fixed
Seems that the catapultbar should be down in order to hook to the catapult as normally, but unlike recommended, it should not be raised up inmediately before launching, one should wait until leaving the deck and then raise up the bar and the gear.-
I am very happy with the Super Hornet, now finally it is perfectly playable, and works like a charm for me.-…that’s not a correct implementation, not according to the RL book. Devs?
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The consequence of the problem described is similar as when the nosewheel or the gear hits the deck too hardly at landing, a total engine and systems blackout happens.-
I noticed from the outside view that when the launchbar is down, the nosewheel sunks slightly into the deck, and when is raised up, the wheel jumps up.-
So there must be a problem involving the nose wheel, the launchbar and the catapult rail.-
Is a pitty that at the SuperHornet no launchbar animation can be seen from the outside view, as there is in the Hornet.- -
In general a hard nose hit results in blowing one or more nose tires…which generally FODs an engine…which generally causes a fire…in one or more engines…
The nose sinking on tension is wrong too…the F-14 used to have a “kneel” mode under tension, but that’s not true of the F/A-18. The nose should squat slightly once you run up the ABs…but only very slightly.