X-52 sensitivity (yes another one, but with a twist)
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so i’ve been reading these forums and finding that some people wants to reduce their sensitivity on their x-52… i however want the opposite.
I’ve been having trouble with the aircraft barely responding to my joystick movement (at least that’s how it feels)Symptoms:
Feels unnatural
Feels like there is a MASSIVE curve set in place which I’ve never experienced before.
Might be delay but it’s exclusive to BMSI have recorded a short video just with my phone and uploaded to drop-box to illustrate my problem.
before coming here and posting this I’ve tried the following:
Checking all settings in cockpit such as autopilot with assistance of experienced BMS pilots.
Checked the joystick settings in BMS (the “ball” so to speak moves just like it should in the settings window)
Tried a few other games such as FSX, DCS, X-plane and Seven-G Demo and never experienced this at all.
EDIT Oh yes i forgot to mention i disabled all the deadzone settings (all i could find anyways) aswell as tried all different saturation (dont really know what saturation does so i tried them all)
Basically had the same results. /editI have no third-party software to configure curves.
I hope i could get some help here because google aswell as search on this forum has given me nothing that works.
Thanks in advanceChanged my mind, made it available unlisted on youtube instead of you needing to download the file. Sorry for quality and vertical video
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Are there deadzones set in SETUP? Maybe turn off or reduce?
My X52 felt ‘floppy’ or ‘loose’. Tried this and it helped some:
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Oh yes i forgot to mention i disabled all the deadzone settings (all i could find anyways) aswell as tried all different saturation (dont really know what saturation does so i tried them all)
Basically had the same results.
As i mentioned the joystick works great in other games with good precision so formation flying usually isn’t a problem aswell ans a-a refueling -
Oh yes i forgot to mention i disabled all the deadzone settings (all i could find anyways) aswell as tried all different saturation (dont really know what saturation does so i tried them all)
Basically had the same results.
As i mentioned the joystick works great in other games with good precision so formation flying usually isn’t a problem aswell ans a-a refuelingSurely, if the joystick works in other games then the issue must be in a game setting? or am I over simplifying things?
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Same problem as you. Google the x52 magnet mod, and use the same magnets he uses in the video / forum. The stock magnets arent strong enough to cover the deadzone you are talking about. Also get silicon lube, and put that on the metal shaft. This all will solve your problems as it did mine. I went nuts over figuring out why it felt like there was a deadzone. With the magnet mod, (I used double or triple the amount of new magnets) after manually calibrating it it is good for everything like refuelling in turns and stuff. Whenever the stick sticks use silicon lube nothing else. That will also make it hard to control. Either buy it or open up the base and grab some that collects at the bottom.
Ps you feel it in bms because the real 16 has certain curves that btw change depending on what the plane is doing. The range very close to the center has a lower gain than everywhere else, after moving away from the center. That is what is engineered into the real flcs and is copypasted into bms. The articles on this website show the graphs of those curves. With the stock x52 you basically are dealing with 2 deadzones at the same time.
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Same problem as you. Google the x52 magnet mod, and use the same magnets he uses in the video / forum. The stock magnets arent strong enough to cover the deadzone you are talking about. Also get silicon lube, and put that on the metal shaft. This all will solve your problems as it did mine. I went nuts over figuring out why it felt like there was a deadzone. With the magnet mod, (I used double or triple the amount of new magnets) after manually calibrating it it is good for everything like refuelling in turns and stuff. Whenever the stick sticks use silicon lube nothing else. That will also make it hard to control. Either buy it or open up the base and grab some that collects at the bottom.
Ps you feel it in bms because the real 16 has certain curves that btw change depending on what the plane is doing. The range very close to the center has a lower gain than everywhere else, after moving away from the center. That is what is engineered into the real flcs and is copypasted into bms. The articles on this website show the graphs of those curves. With the stock x52 you basically are dealing with 2 deadzones at the same time.
Thanks for you reply.
However if i feel no deadzones whatsoever in other games how could it possible be the joystick which is at fault?
I guess it does not really matter since just a few days ago i got my Thrustmaster Hotas Warthog which works like a charm -
Look for a program dxtweak2 which allows you to see raw vs DirectX value of your joystick axes and even edit the calibration data manually. The results should be very obvious there.
http://sethioz.com/download.php?view.80Be aware that setting a deadzone didn’t seem to have an effect with Windows 7 x64.
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Other games do not use the f-16 flcs curves which are manipulated by force sensing, not position. You get weird dead-zones while trying to fly a fly-by-wire jet using the real curves on stock x52 and it is especially worse since the x52 is a moving stick, not a force sensing stick. The A-10 uses a positional stick, so does the F/A-18 and also most addons in FSX. Most of those flight models are not going to be as accurate as BMS besides the DCS A-10 in the first place, so inaccurate controls won’t matter.
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Other games do not use the f-16 flcs curves which are manipulated by force sensing, not position. You get weird dead-zones while trying to fly a fly-by-wire jet using the real curves on stock x52 and it is especially worse since the x52 is a moving stick, not a force sensing stick. ….
I’m no expert, but if I recall correctly the FM/FLCS dev(s) for BMS will strongly disagree with this assertion. As I recall their contention is that for either force sensing or non-force sensing HOTAS setups the BMS FLCS ‘curves’ are best left as is to simulate accurate flight.
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Yes that is true, that is what I am saying. Linear response curve is what you want. The x52 stock will never give you that due to hardware shortcomings of the magnets, which do not give a linear curve. If it were force sensing it would be simpler to achieve that linear curve. So the only way to fix the x52 problem is to have stronger magnets, to achieve the linear curve.