AXIS SETTINGS
-
With U1, some possibilities were added to improve less precise controllers and I would like to experiment this with my Logitech X52 pro.
Unfortunately I can’t find them in my Falcon BMS.cfg file (I’m actually playing with 4.34 U2).
Can somebody help me to find these possibilities and how to use them. -
I’m currently not on my gaming Computer so couldn’t check it.
These are the values listed in the U! changelog files.set g_nAxisExp_AXIS_PITCH 0 // Axis exponential curve. Should be in 0 - 100 range. 0 is disabled (default)
set g_nAxisSat_AXIS_PITCH 0 // Axis saturation. Should be in 0 - 99 range. 0 is disabled (default)
set g_nAxisExp_AXIS_ROLL 0 // Axis exponential curve. Should be in 0 - 100 range. 0 is disabled (default)
set g_nAxisSat_AXIS_ROLL 0 // Axis saturation. Should be in 0 - 99 range. 0 is disabled (default)
set g_nAxisExp_AXIS_YAW 0 // Axis exponential curve. Should be in 0 - 100 range. 0 is disabled (default)
set g_nAxisSat_AXIS_YAW 0 // Axis saturation. Should be in 0 - 99 range. 0 is disabled (default)
set g_nAxisExp_AXIS_CURSOR_Y 0 // Axis exponential curve. Should be in 0 - 100 range. 0 is disabled (default)
set g_nAxisSat_AXIS_CURSOR_Y 0 // Axis saturation. Should be in 0 - 99 range. 0 is disabled (default)
set g_nAxisExp_AXIS_CURSOR_X 0 // Axis exponential curve. Should be in 0 - 100 range. 0 is disabled (default)
set g_nAxisSat_AXIS_CURSOR_X 0 // Axis saturation. Should be in 0 - 99 range. 0 is disabled (default)As the changelog states “added the possiblity” those values might not be addad to your config with the update Installation but allows you to add them manually with any text Editor as desired
-
Thanks a lot Oakdesign and now I understand why I din’t saw those values in my .cfg file, I must add them manually !
I’ll do that and now I’ll wait somebody explain me how to manage with these values, expecting better response of my Logitech X52 (too sensitive pitch and roll when doing little manoeuvers specially during refueling) -
I have a X52 to as well and it served me until today where I might send it to RIP in exchange for an X65F. Concerning sensitivity and precision on the X52 I made 2 Mods which changed my live when it comes to AAR.
1. I replaced the magnet on the X and Y internals for much stronger 10x5 N50 Neodym magnets.
2. And more important I printed myself a spring tensioner -
Thanks a lot Oakdesign and now I understand why I din’t saw those values in my .cfg file, I must add them manually !
I’ll do that and now I’ll wait somebody explain me how to manage with these values, expecting better response of my Logitech X52 (too sensitive pitch and roll when doing little manoeuvers specially during refueling)The curve is how sensitive the joystick is across the range of motion. Take a look at this image for an example.
The saturation is where the “maximum” of the joystick is. For example, if your X52 doesn’t give you full motion when you’ve moved it the entire way down an axis, you’ll want to setup some saturation so it thinks full motion is less than 100% movement.
For your use case, I’d suggest setting pitch and roll exponential curves. Maybe start at 25 and work up/down from there.
-
The curve is how sensitive the joystick is across the range of motion. Take a look at this image for an example.
The saturation is where the “maximum” of the joystick is. For example, if your X52 doesn’t give you full motion when you’ve moved it the entire way down an axis, you’ll want to setup some saturation so it thinks full motion is less than 100% movement.
For your use case, I’d suggest setting pitch and roll exponential curves. Maybe start at 25 and work up/down from there.
Actually, X52 Pro doesn’t really need pitch/roll curves, linear is good enough to emulate F-16’s force sensing stick. Yaw is another story, when using the twist axis you might need like 40 to make it controllable. Same with TDC if the hack is used to make the ministick mappable - 50 is the minimum here, since those are like 16x16, afaik they’re literally DS2 dpads.