Model viewer for skinning process
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Hmm. not exactly , but near enough.
What was used before 4.34 type database , … You can export LOD0 for the model you are editing skins , then with simple OGLodViewer (included in BMS /tools) … you put your skin correctly named with numbers “xxxx”.dds in the folder where is that LOD0 model , … you can also put and other skins (numbers), that this model (LOD0) use …
So, OGLodViewer will then load skin(s) in that folder from where is your model.
That was old behavior … now, I didn’t do that long ago … so it may or may not work this way … Viewer may default to default skins folder from BMS, maybe Korea , maybe some other theater … it saves that database folder in registry … somewhere … something like that
BUT … If you can “guess” which folder viewer use , then you can edit skin you want in THAT master skin folder , of course backup original skin before , then work and preview like that …
After you just move your finished skin to your theater … and use it.
Cheers
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No problemo mate., Thanks.
Cheers