Helios/MFDE: How I got there, tips and questions
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For reading the switch position you could active some by using the BMS input interface and lua scripts. But I have to admit BMS shared memory, wich is the source data for the Helios interface didn’t provide switch positions.
So i.e. there is no direct indicator for gear handle. But Shared Memory would provide information if there is weight on wheels or if plane is in the air.
Other are the light bits which could be used to build up logic to determine switch positions. Some of them provide direct switch position like
AutoPilotOn or BusPowerBattery frompowerBits for the MainPwr switch. But you won’t get all switch positions.I personally went the way after building my Rampstart Profile to make a copy and made a second Taxi Start profile with the switch defaults just set for a already started jet.
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I just made several helios profiles with all switches in the correct position. One for cold start, one for taxi, one for airborne.
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Thx guys,
Ok then, guess I’ll be making a rampstart profile
But for now, I’m quite content with Helios/MFDE/Weepop’s profile, and I got to learn the basics of Helios profile building in the process.
Thx again for your help! -
Only one question remains: how could I make Helios read the positions of all switches/dials (like it does the gear handle in Weepops profile) such that what I see in Helios is exactly the same as the switch/dial setting in BMS?
So a pretty cool feature of Rogues Helios profile is that it will set all switches in Helios to match what is in BMS when the profile launches. You can review and download that profile from this BMS forum post here. You will need to look into the lua scripting on the controls to understand how its doing it but might be worth a look.
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Oh wow, thx Wheelchock… I know what to do tonight
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So I’ve tries Rogue’s profile v3.02 with his key file, but it doesn’t seem to set the switches in the correct position as they are in the sim. It seems the profile defaults to a cold jet, so when I start a taxiway TE, the switches are still in the off position (and obviusly ON in the sim):
I’ve dove in the profile but I don’t see any lua scripts attached to the buttons either.
It’s a very nice looking profile though, with nice big side panels, WDP integration, maps, datacards etc. The rotary buttons are a cool feature too, but this requires mousewheel action. I’m going to keep this one and play around with it a bit.
Thx!
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but it doesn’t seem to set the switches in the correct position as they are in the sim
its in the readme file RogueBMSv3.txt.
Right Rear Console:
The AVIONICS POWER and OXYGEN REGULATOR panels work with no modifications. However, since there is so much unused space here, I’ve chosen this console to include some profile and non-cockpit functions.
The SYSTEM panel includes several non-cockpit controls. Flicking up on the TIME switch will increase time compression with each flick, and flicking it to NORM will return time to normal. There is also a PAUSE/FREEZE switch, a SMOKE switch, and an FPS switch.
The SYSTEM panel also has two guarded switches. The top one will let you flick left to exit your mission and right to discard it. If you change your mind after opening the guard, closing it will make the ESC menu disappear. The HELIOS switch will let you flick left to exit Helios and right to reset the profile. After resetting the profile, you will need to close the guard manually.
There are also some profile functions on the ANTI ICE panel’s ENGINE switch. The default position is OFF, which represents a jet ready for cold start. Flicking it to AUTO will pause the sim, set all switches to the positions for a TAXI or RUNWAY start, and then unpause the sim. This will take several seconds as all the keystrokes have to catch up, but the sim won’t see them since it will be paused. Flicking the switch to ON will set the switches to positions for an air start (for which the only major difference is the LG handle).
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Wheelchock,
I’ll revisit this profile, cuz what that read me says makes sense - making a switch that flicks all others from the off position to the on position while the sim is paused.
Thx for the tip! -
I’m flying Multiplayer only therefore multiple profiles. Just keep in mind in MP you cannot pause
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Oops, yes… I didn’t think of that
Thanks, Oakdesign!