Dogfight Module Fuel State Level Dissimilarity
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Version:
4.35.0 (x64)Build:
22548Detailed Description:
In MatchPlay Dogfigth Module (Multiplayer/Singleplayer), there are differences in fuel state level on both sides each time we respawns to our cockpits.
The differences sometimes reach up to 600lbs, which is a huge dissimilarity - especially in low fuel level fight performance. We used F-16 Blk 52.
For ladder tournaments taking place like in SA-SIM.com that might be a problematic for keeping chances fair and equal.
If you guys take a look on it, it would be much aprreciated.
Thanks.Edit:
Seems like both jets have those numbers selected randomly.Reproducibility Procedure:
Go Dogfight module in Matchplay (MP/SP), check initial fuel state levels everytime you respawns - I was able to reproduce it in Singleplayer as well (respawning multiple times) -
I noticed another odd thing in singleplayer Match Play (in the Dogfight module):
I put myself on one team in an F-16, and put an AI Su-27 on another team, for some 1v1 BVR practice.
I gave us both 4 radar missiles and 2 all-aspect heaters.
My SMS shows I have 4 AMRAAMs, but when I look at my plane in an exterior view, it only shows 2 AMRAAMs on the aircraft. (The two AIM-9s are present.)
-
Version:
4.35.0 (x64)Build:
22548Detailed Description:
In MatchPlay Dogfigth Module (Multiplayer/Singleplayer), there are differences in fuel state level on both sides each time we respawns to our cockpits.
The differences sometimes reach up to 600lbs, which is a huge dissimilarity - especially in low fuel level fight performance. We used F-16 Blk 52.
For ladder tournaments taking place like in SA-SIM.com that might be a problematic for keeping chances fair and equal.
If you guys take a look on it, it would be much aprreciated.
Thanks.Edit:
Seems like both jets have those numbers selected randomly.Example files:
https://www.mediafire.com/convkey/b375/1is0iq1ntpn7mny4g.jpghttps://www.mediafire.com/convkey/a34c/bhjdfgxiimnfx7a4g.jpg
Reproducibility Procedure:
Go Dogfight module in Matchplay (MP/SP), check initial fuel state levels everytime you respawns - I was able to reproduce it in Singleplayer as well (respawning multiple times)what I know is that fuel gauges are randomly inaccurate
That does not mean that you don’t have the fuel loaded though
I will check
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I noticed another odd thing in singleplayer Match Play (in the Dogfight module):
I put myself on one team in an F-16, and put an AI Su-27 on another team, for some 1v1 BVR practice.
I gave us both 4 radar missiles and 2 all-aspect heaters.
My SMS shows I have 4 AMRAAMs, but when I look at my plane in an exterior view, it only shows 2 AMRAAMs on the aircraft. (The two AIM-9s are present.)
as far as i know, you can still launch 4x Aim120s, its just the way DG session was bulit
If you would choose 4x Aim9s, youll see the same - 2x Aim9s on the wings, but 4 available on the SMS, ready to fire.