USB stand alone Cougar throttle speed brake setting with BMS alternative launcher
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Hi
Getting into this hobby again and trying to set up my old but recently modified Cougar throttle using BMS alternative launcher, trying to stay away from TARGET or FOXY…
My old speed brake setup using Foxy when I last played probably 15 years ago was-
Push(FWD): speed brake opens
Return to the center position: speed brake closes
While holding back(AFT) on the switch momentarily: speed brake opens while switch is engaged.
Release the switch: speed brake closesIs there any way to implement this using a key mapping in Alt launcher?
Thanks
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Hi
Getting into this hobby again and trying to set up my old but recently modified Cougar throttle using BMS alternative launcher, trying to stay swat from TARGET or FOXY…
My old speed brake setup using Foxy when I last played probably 15 years ago was-
Push(FWD): speed brake opens
Return to the center position: speed brake closes
While holding back(AFT) on the switch momentarily: speed brake opens while switch is engaged.
Release the switch: speed brake closesIs there any way to implement this using a key mapping in Alt launcher?
Thanks
Basically can BMS do it as Alt Launcher is just a Tool to write the key and device files so I doesn’t add functionality that you wouldn’t be able to do by hand or within BMS itself.
But to answer yes that is possible as you can add a press different press and release callback to any DX input. So the callbacks for speedbrakes are
AFBrakesToggle -> fully extend / retraces Speed brakes
AFBrakesOut -> incremental extend as long as button is pressed
AFBrakesIn -> incremental retract as long as button is pushed -
Try to read the docs , “BMS-Technical-Manual.pdf” , page 10-83. You can assign action for release , so in that case you shouldn’t need Foxy or Target… otherwise I don’t know how to that without programming the stick.
In Foxy it is would be “easy” . would just have to program button for (/P)ress (/R)elease … that’s probably what you did 15 years ago
Good luck.
Fifth part: DX button press / release event SimTriggerFirstDetent 0 -1 -2 0 0x0 0 SimTriggerFirstDetent 0 -1 -2 0x42 0x0 0 You can define whether the callback is invoked when a DX button is pressed (0) or released (0x42). In addition you can chose if the callback is invoked with a key down, key up or the default semantic by setting the corresponding value at the third part of the code line. More details on this subject will be provide later on in this manual.
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Thanks for the inputs bros…
It’s still all Greek to me… not fool proof enough but I will do a little more search and see if I can find a solution!Thanks