AI Missile Evasion Across Different Theatres
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Our Sqn have noticed a variation in how AI aircraft react to try and defeat Slammers in different Theaters. In some Theaters they drag and perform defensive breaks, in others they barely react to being shot at. This is general behavior noted across many MP flights rather than one specific engagement.
I would have expected the AI defensive response to driven by the AI level such as Ace, Veteran, Rookie etc but, even allowing for this, an Ace AI aircraft of the same type in one Theatre seems to respond very differently in another Theatre.
Are there settings adjusted by the Theatre creator that might account for these AI differences?
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Interesting question this yours, dear Vosene.
Maybe that difficulty specification (hard, easy, medium) for each campaign doesn’t come as ‘insignificant’ as it seems, hhmmm…
With best regards.
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Depends is theater is up to date with latest stock database to match latest code updates.
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Wouldn’t any new theatre for 4.35 have that automatically? I would have thought (in my not teccy way) that failure to have that data could cause issues, eg CTD’s, graphical glitches.