Pulling Units from Allied Force
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Does anyone know how to pull units from Allied Force or does anyone know how to get Tac Edit to work with Allied Force so I can pull the units from the Balkans theater and add them to the Balkans Theater for BMS?
See post from the PMC Theater forum below….
First a little background so you understand what is going on and what you need to do to get around the problem:
1. Lead Pursuit updated the files associated with the “database” in Allied Force so there is enough difference between what TacEdit used to read fine in the older versions of Falcon and what it reads now when trying to read the newer AF files. This is what leads to the “unknowns” showing up in TacEdit when you try to add a new unit or squadron.2. The two primary files affected by the LP changes were the FALCON4.PD and the FALCON4.VCD files. Both of these files reside in the objects folder for their respective theater they are used by. If your theater does not have its own objects folder then it will most likely use the default theater for AF which is the KOREA objects folder. However, the objects folder (and the directory path to the objects folder) utilized by a given theater is defined in the definitions file (for KOREA it is the KOREA.TDF file).
Ok, here is what you do to fix your problem:
I’ve uploaded the two files you need in a zip file to this location: http://download872.mediafire.com/pmfp0g … acEdit.zip
Download the zip file and unzip the two files out of it to your theater objects folder (NOT the campaign folder).
They are currently named F4_FALCON.PD and F4_FALCON.VCD. This is to differentiate them from the AF version files which use the same default filenames so you don’t overwrite the AF version files with these two files. NOTE: If you do overwrite your AF version of these files YOUR AF WILL NOT START!!! YOU MUST REPLACE THE FILES YOU OVERWROTE WITH THE ORIGINAL AF VERSIONS IN ORDER TO GET YOUR AF SIMULATION TO RUN.
So essentially what you do is when you are working with TacEdit you rename the AF version of the files to something like ORIGINAL_FALCON4.PD and ORIGINAL_FALCON4.VCD. Then you rename the files I supplied to the default names of FALCON4.PD and FALCON4.VCD. Then you can open TacEdit and you’ll be able to see the names of the objectives types, the units/squadrons, etc.
Then when you are done making your changes with TacEdit you name the SP4.2 version back to F4_FALCON4.PD and F4_FALCON.VCD and then you rename your original AF version files back their original names of FALCON4.PD and FALCON4.VCD. Then you can launch AF and check out your changes.
A word of warning if you are running MS Vista or MS Windows 7. I wasted an entire afternoon trying to figure out why my TacEdit changes weren’t being seen when I went back into the sim. My trials and tribulations are described here: v … +7#p184187
Does anyone have those files they are talking about? The link does not work
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IIRC, the AF versions of the .CAM files were “versioned” so they couldn’t be edited with TacEdit versions freely available.
Julian “Codec” Onions, who created TacEdit, was also a member of Lead Pursuit group, so I’d guess they had an internal version of TacEdit they used for campaign editing, etc. To my knowledge no version capable of loading them was ever made public.
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It is pointless to do what kind of vehicle or AC are in DB of AF which is worth to do integration? If you have no clue it could take days to explain the method and your version would be imcompatible with other players… I’m not even sure that how you could export any 3D model from DB of AF… Even if you do more DB tweak is required, as I hava said, it is not worth.