Solved 2D snap-views and widescreen monitor FoV
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<p>Hi,<br /><br />When running BMS at 4:3 aspect, the “2” view snap-views look good in terms of FoV, but when running a widescreen aspect ratio, the FoV is wrong and the top/bottom of the view is cut off.<br /><br />Is there a way to get the same vertical FoV on a widescreen aspect ratio as the 4:3 aspect?</p>
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@Tiger-0 please change the falcon bms.cfg file with a max FOV of 100 and a default FOV to 80… That should help!
(all details in technical documentation)
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@MaxWaldorf This only changes the max FOV of the 3D-pit to 100° and defaults to 80° in the same pit. In the snap pit, in 21:9 it is and stays as is.
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Unfortunately the snap pit views are fixed to a specific FOV. You can’t change them neither in 3d nor via a config option. This works only for pan view.
What you can do is to change the FOV in the 3dckpit.dat files for all / your preferred cockpits.
guidedview 0 0.000000 0.000000 0.000000 -0.000000 1.791412 0.000002 **59.999996** 0 23 9000 29 18000 1 27000 26 'HUD - up once'
The part in ** … ** is the FOV setting (~60°). You can adjust that to something different.
Be adviced, you have to do that for all guidedview settings (roughly 50) in all F-16 cockpit variants (roghly 35). It’s much easier to use the pan view I guess.You can also make your own guidedviews (see Technical Manual, chapter 4.3).
The current settings have been made to work with most common display ratios back then. I don’t think that 21:9 even existed. Inconvenient, I know, but nothing we can do about that atm.
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I own a 21:9 monitor but I haven’t been experiencing anything really problematic so far…
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I am on a 21:9 monitor and running FOV like such:
set g_fDefaultFOV 70
set g_fMaximumFOV 120
The default snap views are a bit off for my configuration, so here is what I had to do to improve them.
I wanted to have two clickable snap views:
a) the kneeboards and
b) a heads-down perspective (from the HSI up to the MFDs),
These are the lines that I have to put into the 3dCkpit.dat file(s):
customview -0.002230 -0.000000 -0.004460 0.427793 -37.439808 0.000000 62.500000 “Heads down” 1;
customview -0.002230 -0.000000 -0.004460 0.115293 -63.377396 0.000000 62.500000 “Kneeboards 2” 1;
Heads down:
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Thanks guys!
@Kolbe-49th I found this when making the edits as per the fixes post earlier in the week!
I’ve re-worked many of the snap-view angles so they align/look better and improved the right aux panel zoom view so you can clearly see the caution panel, cabin pressurization, and JFS fuel more easily.
I’m not at my sim computer but will post my changes as soon as I’m able to.
I run 3840x2160 resolution (16:9 aspect). I set the forward FoV and most views looking out to 80 degrees. The panels are around 45 degrees FoV or so.
I didn’t bother altering the left/right console zoom views as just viewing the console as a whole works for me, but I re-worked pretty much the rest of it, just tidying up the viewing angles and making them more consistent so when panning around the horizon isn’t jumping up/down as you move from e.g. left 45 to left 90, and so on.
I just need to tune the view looking back over the tail.