Lights cast on tarmac ..color, visibility
It might be BMS all around, need to se KTO first, but:
Have you seen how the parking area look at night(s) in eg. Brnik airport?
Where no (plane) landing/taxi lights , there’s no details.
It is a gray area , with no details , flat gray polygon.
Don’t know the reason, maybe the pole lights/shadow cast combination
… but is clearly like in 1980 computer graphics… with taxi lights - which look good btw.
Can someone pinpoint the reason, … as I’m not convinced that it is my graphics settings, - as I’ve tried color stuff options in Ati/Radeon config “live - on tarmac” and is always the same, whatever contrast , hue, saturation balance
Why I mention pole-lights, there were problems with them before… they’ve changed in 4.35 , but I cannot recall how was then.
I can post a pic… but it is clearly visible when looking from pit on parking tarmac where is not lit by landing/taxi lights.
- Clearly light poles aren’t working exactly right, but the light they cast is visible from air , just not from ground level … you tell me
- it seems not all light sources cast light like they should,… yes its a picky detail , but kinda annoying one
- also blue taxiway lights also don’t cast flood lightning , they are just simple “bulbs” - not light sources - but that is probably out of scope for theater , BMS in general
Here you can see what I’m talking about, nice CGI aka 1980’s commodore style, and that bloody pole-light which cast nothing… not even light