How can I rotate a decal in one area of a texture, but not another?
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Okay, a little hard to see, but the Flotille decal has the proper orientation on the fuselage but not the top of the wing (bottom is correctly oriented). Only one decal exisist on the lic-plate/decal/burner texture tile so I cannot change it without affecting how it is oriented on other parts of the skin. Can I set some parameter in the .lod to govern this?
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The geometry which holds the decals should be a simple quad shape, ontop of the wing geometry.
So I think your best chance would be to “rotate” the UVW mapping of the problematic parts
in LodEditor. -
@lazystone: Uhhh… I think you just broke my brain!