Headache Saver - Alt Launch Override
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I really like the Alternative Launcher integrated into BMS, I think its fastest way for new players to set their HOTAS but I have noticed that two options are missing in AL.
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Selecting Mirrors is missing in the AL
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Ability to use the right foot pedal as an option to apply both brakes, in AL it only allows you to use the left (which I hate)
I can get around this problem by setting those two options in the Setup page of BMS, selecting the check button on the launcher so they remain when I launch. So a little bit more work in those areas would be nice, overall though love the Launcher.
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What does the new Launcher bring to the table aside from assigning axis/button callbacks? As someone who has never used the AL before, and just maps axis via UI and assigns callbacks directly through the .key file, what else does the Launcher offer?
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@Atlas First and foremost it is a “launcher” … a one-stop shop for (downloading and) launching all the various processes in our ecosystem… WDP/MC, RTT, IVC, TacView, etc.
The axis/button/key binding stuff, is a bit orthogonal.
If I’m being honest, that would be best if factored out into a separate tool… let’s call it “Alternative Binder”. With a clear [Save] button that would write the axisMapping and deviceSorting and key file, etc… (and not just do that invasively/unexpectedly, eg. every time the launcher starts up).
Some of the checkbox options in AL are overlapping with stuff in Config.exe tool too… which is definitely showing its age and should be replaced. There could be an “Alternative Configurator” tool to provide a one-stop shop for tweaking all config (stuff in cfg params plus also the green checkboxes in-game, like pilot-model and smart-scaling).
Again, with a clear explicit [Save] button that would write those cfg/dat values. Never applied accidentally, or implicitly, when you’re just trying to start WDP or TacView or something.
/my 2c