VR: best settings for visuals, spotting and performance on low spec hardware (1080 Ti and 10600K)
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@Atlas I’ll check too. I’m using
object detail 1, 1.4 VRResolution
and need to keep the tanker locked until I’m very close. Will confirm tonight and add here -
@delenda Well object details 1 makes them pop very late
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@delenda I’ve entered the tanker TACAN so I can know with more precision how far away the tanker is when I see the speck. Please test via the AAR TE using package 2075. I’m keen to know your results!
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@Atlas Varjo Aero here, at 1.0 pixel density.
I see the tanker 8 to 9 nm out. -
@Flow32 Thanks! What CPU/GPU/RAM and other VR settings?
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@Atlas Varjo Aero set at 39ppd (I believe this means 35ppd in stereo).
i7 7700k / 32GB DDR4 / Nvidia 4080.All the settings to max in the game, besides antialiasing, which is at the lowest value.
set g_bEnvironmentMapping 0
set g_bWaterEnvironmentMapping 0
set g_bShadowMapping 1
set g_bVRNoPresent 1
set g_bVRParallelRenderThread 1
set g_fVRResolution 1Game is smooth, no idea about the FPS though. I tend to not look at it if I am happy with the results
Looking at the FPS is like timing laps while doing a track day : all of the sudden all the fun is gone. -
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@Atlas Pico 4 - recently swapped from a G2.
Upgraded a few parts since too, so I need to see how far I can push some settings. I’ll try and get a block of free time to do some real testing.
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@macemi said in VR: best settings for visuals, spotting and performance on low spec hardware (1080 Ti and 10600K):
Example on G2:
object detail 1, 1.3 VRResolution f16 will render at 8.3nm
object detail 7, 1.0 VRResolution f16 will render at 9.3nm
object detail 1, 1.0 VRResolution f16 will render at ~5nmWeird. I tried this (object detail 1 in UI, VRResoluton 1.3 in settings). Would not render even a tanker outside 1nm
Another weird issue. I have all shadow mapping set to 0, still I see shadow/sun effects in my pit.
I’m certain the config file is being read cause other parameters I change I do see the effect of.