F-18 Hornet WIP
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@Fresco fantastic references, thanks
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@Stevie
i cant seem to find a closeup of the cap like vents, the ones with no step written on them -
@Radium Thank you to the legendary radium for providing a model of the vents, this is the stage of the model where i intend to finish up all the 3d details, then move on to retopology of the jet. I would have done the vents myself but the help is very much appreciated. Remind me to get you a drink haha -
@okayasugf - now that’s looking very nice! The other latest pictures also include some great shots of the “eyebrows”.
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“eyebrows” are done haha, -
@okayasugf - real nice!
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Hi everyone, im back with some questions from @Radium and @Stevie which have been a great help from the start. My question is which one is better in your opinions.
Normal mesh with normal maps of panels baked into the 3d model or
procedurally generated panels through some scripting which will be a physical model on top of main model. -
@okayasugf Definitely not 3D panels, because soon, we will have bump mapping
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@okayasugf Hello,
Usually, it’s good to stay around 100k maximum.
For example, my Mitsubishi F-1 tricount is 100,639.
Can you share some screenshots of your wireframe ?
Radium
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@Radium
ah, now im realizing i have too many faces where i dont need them, the engines are very dense -
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Hello,
Look mine :
I think 108k is good as a release version, but as I see, your gears are still WIP, and will need a huge amount of poly to be completed !
Which method are you using to reduce triangles?
Radium
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@Radium i remove extra edges present in topology, which i had a lot of haha
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@okayasugf said in F-18 Hornet WIP:
@Radium
optimized my mesh, still looks good haha, got it to 108k, is that good enough?
also wanted to ask @Stevie or anyone else for the matter
are there any good close pics of these “nail” sensors, the ones near the doors of the landing gear
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@Fresco thank you fresco for the high quality references, you’re a lifesaver
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@okayasugf Hi !
Please check this :
I made this from photo (this is how I work), as blueprints are always wrong.
I suggest you to give it a check, I think that I found a couple of little modeling mistakes !
What do you think ?
Radium
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@Radium i follow real life pictures too radium, but the problem with them is usually they use different fov of lenses for their cameras, and because of that the image becomes useless, i still use images for small details but unless i can also find the size of lens used for image aswell then, i will use that image as my main reference