Looking for advices
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@williang83 Hi. I just received my Pimax Crystal, and yes, it is absolutely readable. Everything in the cockpit is clear. Even the smallest text on the kneeboard, the hydraulic gauges etc. I had 8kx, but Crystal is a lot better. I run it at 90 FPS airborne, 40-50 FPS on the ground. Same as with 8KX. Sweetspot is a lot bigger, seems to me almost the entire wiev actually. The FOV is smaller than the 8KX, but the clarity is worth it. I adjust the IPD up to 70 to get bigger FOV, whitout distroying clarity. Strange, but it works. I run the Crystal on a I9-9000 and a 4090 GPU. I use two mouses to interact in the cockpit, and find it ok.
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@williang83 I’m playing on a 3080 with a Reverb G2. Let’s just say I’m in the middle of constructing a replica pit now because of BMS’s jump into VR. The cockpit instruments and MFDs are readable in the G2, so anything better is a plus. However, if you look at one of my other threads here, there seems to be an issue with being able to spot aircraft at certain distances… things seem to be drawn further out when in non-VR but I need to be closer to spot them in VR.
BTW, my old setup was a triple screen setup with additional 2x touchscreens for Helios. I sold the triples and one of the touchscreens soon after the devs fixed the HUD collimation issue.
If going VR and budget is not much of a concern, then at least a 3080 for GPU, maybe a 4080 or 4090 if you can get it. Personally, I will wait for the 5XXX series before upgrading my own setup.
@williang83 said in Looking for advices:
One more thing, is there a consensus about the best input method to interact with the cockpit today?
Best method? Reaching out in VR and being able to touch/manipulate the correct switch/knob/dial in physical reality. aka – replica cockpit.
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Be careful, slippery slope with going VR. Before you know it you’ll be asking for a gravity generator to simulate pulling Gs. And that can get expensive.
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@spotdott hahahhahahaha
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@Atlas how close is this replica? lol … I mean are you referring to MFD and ICP or more like switches ? I was thinking about going mixed so something like VR + MFD + ICP + TQS + FSSB but what get me worried is how usable it really is because you have to rely a lot on muscle memory (unless you go fully mixed reality or use passthrough), i have some doubts about hitting properly the keys.
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@williang83 and you can always do both!
I actually prefer BMS with my MFDs and ICP on triples, but as BMS VR progresses that may change…
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I suggest you the Quest Pro.
It doesn’t require base stations and works very well with Falcon. You have 30 days to return it if you don’t like this VR set.Nice choice for the HOTAS.
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As close as possible with as much as possible. Current pit has the LG panel a bit too high and a bit too far so reaching out “somewhere else” to grab the gear handle or having to “feel around” to get to the correct switch, ie, parking brake, can be a bit of an immersion breaker.
On the other hand, my ICP is very close to the real ICP position and so pressing the right button or entering the correct sequence of numbers is much easier despite not seeing my hand/fingers in relation to the ICP.
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@Atlas do you have advice for the center dash? Do you have any diy or 3d model for printing? So i can consider buying the ICP and MFDs
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@williang83 centre dash? You mean the front console? Or the CPD?
In any case, I would only suggest that you get it as close to the right spot as possible. Being off by a little bit is so much easier to mentally adjust for; if you reach for the parking brake switch and you end up grabbing the LG lever is way different. For the MFDs, that can be even worse with little/no reference for your hand. I printed out some MFD buttons with raised edges to help me distinguish the buttons and make sure I’m pressing the right one. However, this is a recent mod so I’ve not tried it out yet as I’m still building the new cockpit.