terrain types
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IIRC terrain types have impact on GU movement (at least in 2D), also slope angle has an impact on speed.
I mean city tiles are passable even withnout ground paths (its the only impact I am sure of…).
Lakes/seas (areas) have spatial purpose together with rivers (vectors).But are terrain types processed in some other ways? Like boardgame…I mean infantry has bonus vs bomb or tank battalion while in forrest, mechanized battalion has handycap to move in rocks etc…I really doubt about it. Are terrain types just ayecandy?
Is it only the matter of appearance in all Falcons4…what a nice forrest, rock, makia, field… ?
Thanks in advance.P.S
my guess is, using thr file, it has impact mainly in 2D - city, swamp, rocks, thin and thick forests are generated…so my guess is, when objectives links are calculated over terrain types, there are no more effects among swamp vs forrests vs fields vs rocks terrain types…?