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    Does anybody uses ALVR with BMS?

    Scheduled Pinned Locked Moved VR and Tracking Devices
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    • XenoX Offline
      Xeno
      last edited by

      Hi,

      Does anyone has experience with BMS VR using ALVR to connect with standalone headset on Windows? Did someone made it work or it failed. If so how it fails.
      This info would hep me remove one possible reasons why it doens’t work under Linux,leaving Proton or Linux SteamVR to blame.

      Poland: First to fight!
      Windows are for cars and buildings not computers

      System (self-build):

      CPU: Ryzen 7 9800X3D; M/B: MSI X870 Tomahawk; RAM: 64GB DDR5 G.Skill 6000MHz CL32; GPU: Saphire RX7900XTX Nitro+; P/S SuperFlower LEADEX VII 1300W; Hotas: TM Wathog base +Viper TQS+Logitech rudders converted to LeoBodnar; OS: Fedora 41/Proton experimental
      1415:2000 PS3 Eye + freetrack hat clip + Opentrack 2023.3 Linux native.
      VR: Pico4 Ultra + ALVR20.12.1

      XenoX 1 Reply Last reply Reply Quote 1
      • XenoX Offline
        Xeno @Xeno
        last edited by

        @Xeno
        Just for anyone else looking for good alternative to proprietary streaming apps, ALVR works with BMS just fine, there’s lots of options to tweak, performance seems solid.
        Can’t say for image quality/clarity as I’ve never used VD or Pico Streaming Assistant, but running BMS at about 3k pixels per eye I can read HUD,DED, instruments, most of the switches labels and MFDs symbols. Bullseye nimbers are a bit harder but still doable. Once res is cranked even higher, to 3,5-3,6k ppe bullseye symbols became perfectly clean, 'tho such res takes monster GPU to handle.

        So, yep it seems viable alternative…

        Poland: First to fight!
        Windows are for cars and buildings not computers

        System (self-build):

        CPU: Ryzen 7 9800X3D; M/B: MSI X870 Tomahawk; RAM: 64GB DDR5 G.Skill 6000MHz CL32; GPU: Saphire RX7900XTX Nitro+; P/S SuperFlower LEADEX VII 1300W; Hotas: TM Wathog base +Viper TQS+Logitech rudders converted to LeoBodnar; OS: Fedora 41/Proton experimental
        1415:2000 PS3 Eye + freetrack hat clip + Opentrack 2023.3 Linux native.
        VR: Pico4 Ultra + ALVR20.12.1

        1 Reply Last reply Reply Quote 0
        • S Offline
          SebastianR
          last edited by

          Yes, ALVR is a very good option

          1 Reply Last reply Reply Quote 0
          • T Offline
            TED
            last edited by

            I’ve been trying to get alvr to work but so far no luck with my pico 4. Not sure exactly yet where the issue is.
            Those who use it, are u running pico streaming assistant first? What desktop streamer do u use or is this streamed via alvr?
            I have everything installed - alvr opens on the desktop, the apk is installed on the pico 4.
            Would anyone mind sharing a step by step guide of how they installed and use with bms?

            XenoX 1 Reply Last reply Reply Quote 0
            • XenoX Offline
              Xeno @TED
              last edited by

              @TED
              For ALVR you need to have installed
              on our PC:

              • SteamVR
              • ALVR streamer
                on the headset
              • alvr_client_android.apk

              On the PC, if you have any firewall enabled, make sure it allows incoming traffic on ports 9943 and 9944 both TCP and UDP.

              Start sequence:
              on PC start:

              • Steam
              • ALVR streamer
              • from ALVR launch SteamVR
                In steamVR settings, make sure ALVR add-on is not blocked, if so, unblock it and restart SteamVR.

              on HMD start alvr-client (should be in ‘Unknown’ apps category)

              On first run, you need to click ‘trust’ button on alvr-streamer connections tab to allow connections from your headset.
              Once done you should good to go and be able to see SteamVR playerspace in the HMD.

              If client is unable to connect, go to the logs tab on streamer and look for errors.

              Poland: First to fight!
              Windows are for cars and buildings not computers

              System (self-build):

              CPU: Ryzen 7 9800X3D; M/B: MSI X870 Tomahawk; RAM: 64GB DDR5 G.Skill 6000MHz CL32; GPU: Saphire RX7900XTX Nitro+; P/S SuperFlower LEADEX VII 1300W; Hotas: TM Wathog base +Viper TQS+Logitech rudders converted to LeoBodnar; OS: Fedora 41/Proton experimental
              1415:2000 PS3 Eye + freetrack hat clip + Opentrack 2023.3 Linux native.
              VR: Pico4 Ultra + ALVR20.12.1

              T 1 Reply Last reply Reply Quote 2
              • T Offline
                TED @Xeno
                last edited by

                Thanks very much for that description. Exactly what I needed. This was where i was missing. I didn’t have the alvr client installed properly on the headset!

                on HMD start alvr-client (should be in ‘Unknown’ apps category)

                XenoX 1 Reply Last reply Reply Quote 0
                • XenoX Offline
                  Xeno @TED
                  last edited by

                  @TED
                  Nice thing about Pico is, all you need it to open browser on the HMD, go to ALVR github page, download client app and click it to install. No unnecessary questions , no fuss just click and go.

                  Poland: First to fight!
                  Windows are for cars and buildings not computers

                  System (self-build):

                  CPU: Ryzen 7 9800X3D; M/B: MSI X870 Tomahawk; RAM: 64GB DDR5 G.Skill 6000MHz CL32; GPU: Saphire RX7900XTX Nitro+; P/S SuperFlower LEADEX VII 1300W; Hotas: TM Wathog base +Viper TQS+Logitech rudders converted to LeoBodnar; OS: Fedora 41/Proton experimental
                  1415:2000 PS3 Eye + freetrack hat clip + Opentrack 2023.3 Linux native.
                  VR: Pico4 Ultra + ALVR20.12.1

                  1 Reply Last reply Reply Quote 1
                  • XenoX Offline
                    Xeno
                    last edited by

                    Serously guys, give ALVR a try. Today just out of curiosity I did image quality test between latest VD and ALVR nightly.

                    Just a note for a test I disabled “full color range” option in ALVR. It suppoesedly had to improve color reproduction at extremes of color range, at least on my Pico it causes image to look washed out and lacking contrast. Render resolution used was 3056x3056 for both runs.

                    But even with old color computation algo ALVR did produce much clearer image than VD on godlike settings with 10-bit HEVC @150mbps bitrate. It also shimmered a bit less on ALVR.

                    Poland: First to fight!
                    Windows are for cars and buildings not computers

                    System (self-build):

                    CPU: Ryzen 7 9800X3D; M/B: MSI X870 Tomahawk; RAM: 64GB DDR5 G.Skill 6000MHz CL32; GPU: Saphire RX7900XTX Nitro+; P/S SuperFlower LEADEX VII 1300W; Hotas: TM Wathog base +Viper TQS+Logitech rudders converted to LeoBodnar; OS: Fedora 41/Proton experimental
                    1415:2000 PS3 Eye + freetrack hat clip + Opentrack 2023.3 Linux native.
                    VR: Pico4 Ultra + ALVR20.12.1

                    1 Reply Last reply Reply Quote 0
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