I’m a new user to BMS, having spent a good few years over in dcs. I’m not gonna go into any sim bashing and I’ve loved my experience with dcs. However as time has gone on I started to get a bit of a feeling of emptiness with dcs. Yes, it does look fantastic, especially in vr, but my motivation and excitement started to wane lately, mainly due to the lack of detail in immersion. I’m not a fan of flying in online servers nor virtual squadrons. Learning the systems and then employing them in effective ways is my enjoyment. This for me plateaued in dcs quite quickly.
So i decided to jump into bms. After a couple days going through setups and manuals I started my first TE in the balkan theatre in vr. An extremely interesting area for me, as I served there a few times, on the ground and in the air.
I was blown away and overjoyed at the detail this sim brings, from flight mission planning to data cartridge implementation. The real icing on the cake for me though was how well the ai functions. The wingmen are actually useful, the comms works really well and the atc is very good. All this is exactly what I’d been missing previously. What a great first mission it was. A 2 ship f16 strike on an airfield in Central Bosnia followed by a vectored approach back into Sarajevo. As much as I’ve enjoyed dcs, I doubt I will be spending much time there going forward. A lot more to learn in bms and a few more TEs then I’ll jump into a campaign and I can’t wait. All the motivation and interest is back.
It quite incredible what you guys have built here. That’s before I even mention the elephant in the room that is the cost disparity! I thought I might miss the dcs graphics, but actually I don’t. 4.37 is actually not that bad. As things go forward and I read the leaks about 4.38 updates, I feel there could well be a lot more like me jumping across to the more complete sim.
Best posts made by TED
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Quick words of praise and thanks to BMS developers and community.
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A golden era ahead for BMS
As a relatively new convert to BMS I’m more and more impressed by the depth and detail in this sim at all levels. What excites me even more is the road map for the development and the things we know are currently being worked. The slow and steady growth and development model of bms is truly one its greatest strengths as well as the shared ownership approach of the entire community. Hard to really describe and put into words just how and why this makes it such a strong formula but it does.
I’m really struck recently by all the current problems and drama at dcs, which has all left a really sour taste in my mouth. I’ve enjoyed dcs for many years but now the lack of proper development of things like ai and dynamic campaigns as well as, what appears at least, to be some serious internal issues and a less than transparent business model, has severely damaged my desire to support that any more.
What an amazing time and opportunity this now is for bms though. Potentialy a real case of the “hare and the tortoise”. I’m very much looking forward to U4 update and then a little beyond that 4.38 , which looks like it may revolutionise combat sims. With so many disheartened with dcs right now and looking for a better more viable alternative, I think 4.38 will provide this. I feel very much as if bms is about to experience an exponential growth of interest and will see a rapid rise in popularity and attention. This could be a double edged sword, but properly managed could also herald a true golden age for the bms community. The timing now is perfect for bms to steal some glory. So devs “…cough cough…4.38…cough…quick quick…” -
RE: Quick words of praise and thanks to BMS developers and community.
@Ransom46 said in Quick words of praise and thanks to BMS developers and community.:
I have been flying BMS for a few years now. Off and on with that other combat simulator. As a recently retired pilot from the airlines and then several years flying corporate jets, I have to attest the incredible job that the devs have done with Falcon BMS.
For example returning to base with several other flights and watching ATC work everybody into a single runway like that at Aviano. In my career I have been in the line up trying to get into places ORD, DFW, JFK, LHR. and MIA with thunderstorms in all quadrants. Airframe icing and holding. ATC in BMS has hit a home run. Nothing compares.
A big thank you to the Devs.
RansomYep I hear you. I’m also flying for a living, although not quite at retirement yet. Flown both military and now civilian. Been flying helicopters for the best part of 25 years now. Bad weather and atc stress was always fun! I used to fly offshore to the rigs in the North Sea and those winter nights coming back in to an airport, IMC, 60kt winds, ice all over the nose and sponsons, and the radar showing cb cells and lightning flashing all around, as we try to “negotiate” with atc for a reasonable route through and good place to hold as they coordinate everyone due to increased traffic separation, always focused the mind!
It was amazing the other day in bms, getting this kind of coordination as well from the ai atc.
The more I scratch the surface of bms, the more I realise what I’ve been missing from other sims. Ironically I’m now about to go into a completely different sim for work . The 6 monthly training and proficiency check period in the level d sim. Although as an instructor mostly I’m sitting in the back doing the chaos generation. I reflect more and more though these days how much better many of the enthusiast sims are in many ways, especially in vr, than the large level d commercial sims we use are. -
RE: A golden era ahead for BMS
@Ollie22 I think after 4.38 bms will win out in the looks too.
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RE: Quick words of praise and thanks to BMS developers and community.
@sasah320 thanks Sasah. Yes I might well give it a go once I’ve got to grips with everything. I think i was mostly put off the online servers by dcs antics and the lack of well coordinated, organised and structured scenarios. Mostly it just felt like a GTA in the air.
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RE: Quick words of praise and thanks to BMS developers and community.
@Atze-0 thanks for the tips. Sounds like a good way forward. Fortunately I’m relatively up to speed with f16 systems from dcs previously so I’ll just dive into some more if the bms detail and start a simple campaign test run in the next days. A few more things I need to get to grips with like WMP, kneeboards, my voice attack profiles and so on.
Latest posts made by TED
-
RE: A golden era ahead for BMS
@Ollie22 I think after 4.38 bms will win out in the looks too.
-
A golden era ahead for BMS
As a relatively new convert to BMS I’m more and more impressed by the depth and detail in this sim at all levels. What excites me even more is the road map for the development and the things we know are currently being worked. The slow and steady growth and development model of bms is truly one its greatest strengths as well as the shared ownership approach of the entire community. Hard to really describe and put into words just how and why this makes it such a strong formula but it does.
I’m really struck recently by all the current problems and drama at dcs, which has all left a really sour taste in my mouth. I’ve enjoyed dcs for many years but now the lack of proper development of things like ai and dynamic campaigns as well as, what appears at least, to be some serious internal issues and a less than transparent business model, has severely damaged my desire to support that any more.
What an amazing time and opportunity this now is for bms though. Potentialy a real case of the “hare and the tortoise”. I’m very much looking forward to U4 update and then a little beyond that 4.38 , which looks like it may revolutionise combat sims. With so many disheartened with dcs right now and looking for a better more viable alternative, I think 4.38 will provide this. I feel very much as if bms is about to experience an exponential growth of interest and will see a rapid rise in popularity and attention. This could be a double edged sword, but properly managed could also herald a true golden age for the bms community. The timing now is perfect for bms to steal some glory. So devs “…cough cough…4.38…cough…quick quick…” -
RE: Quick words of praise and thanks to BMS developers and community.
@Atze-0 thanks for the tips. Sounds like a good way forward. Fortunately I’m relatively up to speed with f16 systems from dcs previously so I’ll just dive into some more if the bms detail and start a simple campaign test run in the next days. A few more things I need to get to grips with like WMP, kneeboards, my voice attack profiles and so on.
-
RE: Quick words of praise and thanks to BMS developers and community.
@Ransom46 said in Quick words of praise and thanks to BMS developers and community.:
I have been flying BMS for a few years now. Off and on with that other combat simulator. As a recently retired pilot from the airlines and then several years flying corporate jets, I have to attest the incredible job that the devs have done with Falcon BMS.
For example returning to base with several other flights and watching ATC work everybody into a single runway like that at Aviano. In my career I have been in the line up trying to get into places ORD, DFW, JFK, LHR. and MIA with thunderstorms in all quadrants. Airframe icing and holding. ATC in BMS has hit a home run. Nothing compares.
A big thank you to the Devs.
RansomYep I hear you. I’m also flying for a living, although not quite at retirement yet. Flown both military and now civilian. Been flying helicopters for the best part of 25 years now. Bad weather and atc stress was always fun! I used to fly offshore to the rigs in the North Sea and those winter nights coming back in to an airport, IMC, 60kt winds, ice all over the nose and sponsons, and the radar showing cb cells and lightning flashing all around, as we try to “negotiate” with atc for a reasonable route through and good place to hold as they coordinate everyone due to increased traffic separation, always focused the mind!
It was amazing the other day in bms, getting this kind of coordination as well from the ai atc.
The more I scratch the surface of bms, the more I realise what I’ve been missing from other sims. Ironically I’m now about to go into a completely different sim for work . The 6 monthly training and proficiency check period in the level d sim. Although as an instructor mostly I’m sitting in the back doing the chaos generation. I reflect more and more though these days how much better many of the enthusiast sims are in many ways, especially in vr, than the large level d commercial sims we use are. -
RE: Quick words of praise and thanks to BMS developers and community.
@sasah320 thanks Sasah. Yes I might well give it a go once I’ve got to grips with everything. I think i was mostly put off the online servers by dcs antics and the lack of well coordinated, organised and structured scenarios. Mostly it just felt like a GTA in the air.
-
Quick words of praise and thanks to BMS developers and community.
I’m a new user to BMS, having spent a good few years over in dcs. I’m not gonna go into any sim bashing and I’ve loved my experience with dcs. However as time has gone on I started to get a bit of a feeling of emptiness with dcs. Yes, it does look fantastic, especially in vr, but my motivation and excitement started to wane lately, mainly due to the lack of detail in immersion. I’m not a fan of flying in online servers nor virtual squadrons. Learning the systems and then employing them in effective ways is my enjoyment. This for me plateaued in dcs quite quickly.
So i decided to jump into bms. After a couple days going through setups and manuals I started my first TE in the balkan theatre in vr. An extremely interesting area for me, as I served there a few times, on the ground and in the air.
I was blown away and overjoyed at the detail this sim brings, from flight mission planning to data cartridge implementation. The real icing on the cake for me though was how well the ai functions. The wingmen are actually useful, the comms works really well and the atc is very good. All this is exactly what I’d been missing previously. What a great first mission it was. A 2 ship f16 strike on an airfield in Central Bosnia followed by a vectored approach back into Sarajevo. As much as I’ve enjoyed dcs, I doubt I will be spending much time there going forward. A lot more to learn in bms and a few more TEs then I’ll jump into a campaign and I can’t wait. All the motivation and interest is back.
It quite incredible what you guys have built here. That’s before I even mention the elephant in the room that is the cost disparity! I thought I might miss the dcs graphics, but actually I don’t. 4.37 is actually not that bad. As things go forward and I read the leaks about 4.38 updates, I feel there could well be a lot more like me jumping across to the more complete sim. -
RE: Does anybody uses ALVR with BMS?
Thanks very much for that description. Exactly what I needed. This was where i was missing. I didn’t have the alvr client installed properly on the headset!
on HMD start alvr-client (should be in ‘Unknown’ apps category)
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RE: Does anybody uses ALVR with BMS?
I’ve been trying to get alvr to work but so far no luck with my pico 4. Not sure exactly yet where the issue is.
Those who use it, are u running pico streaming assistant first? What desktop streamer do u use or is this streamed via alvr?
I have everything installed - alvr opens on the desktop, the apk is installed on the pico 4.
Would anyone mind sharing a step by step guide of how they installed and use with bms? -
VDXR With bms
Is it possible to use purely VDXR for streaming bms to the headset in bms, allowing me to get rid of steamvr completely?
I’ve been doing this with dcs since it was first available in beta and for me it’s much more user friendly than steamvr. The other option I’m considering if not possible is alvr but would be great if VDXR is workable.