Korea '80s Theater - discussion
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do u know how to make ground troops move forward?
after occupying Pyongyang, they stop forward, i wait 3 days but no more land activity.After this you should win according by tri files long time ago.
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After this you should win according by tri files long time ago.
i change target to Iwon and 30 days.
This may or may not work…but try left clicking on the battalion (2d Map) until you see a circle on the battalion. Once you see the circle, drag it to the location you desire. You should see a line from your current location to the new location. Let me know if it works for you.
no, it dosn’t work. i can drag the circle, but nth happen.
and i heard some ppl said that it will mess up ground command system, dont do it. -
no, it dosn’t work. i can drag the circle, but nth happen.
and i heard some ppl said that it will mess up ground command system, dont do it.Just curious, how much time had lapsed once you redirected the battalion and they did not move?
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lapse? i dunno, never see they move in campaign.
only works in TE. -
lapse? i dunno, never see they move in campaign.
only works in TE.I recently used it in the Israeli theater campaign…worked well for me…although I had to command them several times to get them to move. It takes hours before you see any movement.
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#IF_CONTROLLED 2 A 260
#PLAY_MOVIE 116
#DO_EVENT 17
#END_GAME 17i changed 260 to 483, which is Pyongyang to Iwon.
#IF_CAMPAIGN_DAY G 30
#PLAY_MOVIE 115
#DO_EVENT 16
#END_GAME 16i think this make campaign longer.
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If you changed the trigger file to Iwon, which isn’t a Primary objective(so ground units won’t capture it, not to mention it’s up to the northwest beyond Wonsan AB and I’m sure your units are not marching that way), as the winning objective, then occupying P’yongyang(260 is actually P’yongyang West) will not get you a win, draw or end in the campaign.
At this point, you also changed the trigger file to timeout at Day 30, so that’s when it will end.
Maybe you shouldn’t be messing with the files if you don’t understand how they work……???
C9
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After this you should win according by tri files long time ago.
Not correct, P’Yongyang West is the objective that needs to be captured to win, not P’Yongyang.
C9
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BUG report:
MIG-23 USSR hitbox dimensions:
X: 4.2 -3.5
Y: -0.3 -7.9
Z: 36 -21this make dogfight odd. it is a flying telephone pole.
can u give me a list, which plane u change? i may check them (include dat file) 1 by 1 for u.
FYI, i have a discussion here
https://www.benchmarksims.org/forum/showthread.php?22026-hitbox-redesign -
and a suggestion: lower LOD range. e.g.
MIG-23 DPRK
LOD range
5629 450
165 3000
26 6000
27 10000the 165 is a high detail model which has 5700 poly, and 3000 means 3 miles, render such model at long range is unnecessary waste CPU resource. lower it to 1000, which means 1 mile, is good enough, nth loss on eyes candy.
in my test,
range 500 = gun fight range = 1/4 aiming circle,
2000=full circle,
beyond 4000, all fighter look like a dot, no matter what model u gave it.
beyond 12000, C-130 is nth but a dot, even use the best LOD model. -
I will make a list. Thx.
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@Cloud:
Not correct, P’Yongyang West is the objective that needs to be captured to win, not P’Yongyang.
C9
I did not remember the exact name one of objectives of the city. I guess in case P’Yongyang West have fallen rest of city is also captured by bluefor. I can change the tri file to P’Yongyang. As I can remember I gave primary obj. as trigger objects in tri file because this was recommended by A.S.
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QQ, does the latest WDP function with this theater? Currently running Eurowar, but had an error with latest WDP; but unsure if it is my side, or if there is a work around available?
~S~
wind -
did u fix the carrier bug?
i still can’t tkoff from carrier, both TE & campaign. -
did u fix the carrier bug?
i still can’t tkoff from carrier, both TE & campaign.I cannot fix because I did not make this part of campaign. Maybe Cloud9 knows the way. I have no idea what can be the problem.
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but i saw ur video, there is carrier ops with F-18, how can that be?
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but i saw ur video, there is carrier ops with F-18, how can that be?
It was in a previous major version. Cloud 9, Badboy? Anybody has idea to fix CV operations somehow?
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Some feedback regarding the campaign: Is it possible to do something about North Korean bombers knocking your base out of action? Even when I put the AD slider to Blufor’s max, there will still be so many bombers spammed in a suicidal manner against your base that they eventually get through and destroy the runway, no matter how many AI fighters that are in the air close to it. My experience so far has been that to avoid effectively getting knocked out of the campaign, fending off these Kamikaze like bombers is a full time task.
To clarify, this is in the Iron Fortress campaign. The others don’t have this issue.
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Sooner or later I will play with my mod… :uham:
My only recommendation to deditace a squadron only for BARCAP and create manually CAP flights. In Iron Fortress the general situation is very desperate, I desiged the campaign as way that a part of airfiled will be lost sooner or later. The Japan airbase and CV group are never attacked by red side so you have invincible airbases, but limited qty. of AC.
The sliders just chance the used slots of AD battalions but does not add more AD battalions. Becuse all bluefore AD battalion uses less then 8 slots (and almost all redfor, or maybe all) this slider has no effect in campaigns. The aircraft slider also has only effect in case you move towards to red side because sq. size on blue side are static, they are also use max. 8 slots.