Korea '80s Theater - discussion
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I do not use the inbuit editor of BMS4 as long it is not necessary. I guess it opens the DB what the currently selected theater uses but I have never checked. Just simply open the DB does not modify as long as you do not change value and update.
Objective scores can be changed in campaign save files (*.cam) but I do not recommend to do this, it can screw the PAK map and has another effect. I rely on this area A.S stuff in my MOD. For different sq. behavior try the sq. speciality in *.cam files, role scores in DB + the mentioned singe value role for each sq. also in DB.
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What are the tools’ names? Are they shareable?
The builtin editor has serious UI problems…
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You can open the databse with F4Browse, the cam files can be edited with Tacedit but you have to specify first the location of database and came files in properties.
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Weekend is over……;-)
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Hi stahlik,
What are the tools’ names? Are they shareable?
The builtin editor has serious UI problems…
what UI problems?
Better to fix these than still to fiddle with old unsupported (faulty) tools.Cheers
Biker -
Weekend is over……;-)
Kronik promised me a finalized installer within days. I asked him a favor at a most unfortunate time. When I get the installer I can upload within one day with Release Notes and release video.
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I got the final installer from Khronik. It seems to me OK. I finalize Saturday Release Notes, upload the release video you can enjoy it really soon. I will create a new thread for the full version.
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Here it is Ladies and Gentlemen. This thred now can be given to past.
https://www.benchmarksims.org/forum/showthread.php?20345-Korea-80s-Theater-full-release&p=294617#post294617 -
Hi,
How can i ADD AIM 120 i campaign?
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Was the aim-120 operational in the 80s ?
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Hi,
How can i ADD AIM 120 i campaign?
The point of MOD is quitting from AIM-120 holy weapon era….
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Hi stahlik,
what UI problems?
Better to fix these than still to fiddle with old unsupported (faulty) tools.Cheers
BikerApplying settings resets the layout, including the sort order, selection, scroll position in the window.
edit: Editing – that is, changing squadron’s role scores.
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How should I use the AGM-45? I selected a Viper squadron block 42 IIRC with the AGM-45, but how should I use it? Should I launch it once the enemy SAM fired at me? Or once in range and getting painted launch it as a volley? Any idea?
Regarding SAMS in campaigns, should I try to kill any SAM near my area of operations? I got a SEAD flight but there’s no SAM in the designated target waypoints, should I actively search for any SAMS nearby and try to kill them?
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Same way as you could do with AGM-88 without HTS pod.
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Same way as you could do with AGM-88 without HTS pod.
Then I need to search tutorials for that.
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Shrike can’t even be used for POS modes. It has to be HAS, aka the “anti-radar maverick.”
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Shrike can’t even be used for POS modes. It has to be HAS, aka the “anti-radar maverick.”
so far the Shrikes in Molnis campaign have worked out fairly well in that area.
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I am terribly rusty with direct attack mode. I don’t quite understand how the symbols relate to real world orientation post-designate. One thing I did learn very quickly is to fire with steep angles. Slight graving angles will almost always miss and hit the ground some distance away. A dive or loft is best. And fire at least two per target. I got a direct hit and just a damage.
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I am terribly rusty with direct attack mode. I don’t quite understand how the symbols relate to real world orientation post-designate. One thing I did learn very quickly is to fire with steep angles. Slight graving angles will almost always miss and hit the ground some distance away. A dive or loft is best. And fire at least two per target. I got a direct hit and just a damage.
Yes, ARMs are not holy weapons now as well as older AGM-65 and other AGMs. Against big static or non armored units even old AGM-65B is good but for destroying armored and moving targets older AGM-65B is quite weak you need the '80s best AGM-65D or later G.
Against monving targets older ARMs are not too reliable but even without HTS the lock is much simplier then find the target comparing to your eyeball Mark I. or AGM-65 sensor but their accuracy is weaker then AGM-65s as was in RL. Just check the hit rate of El Dorady Canyon and AGM-65s in Desert Storm.
The AGM-65 is still over modeled in RL the resolution of even the AGM-65D was way to small for vehicle identification at bigger range. Check this video. You can see contact but getting VID by AGM-65 sensor is not possible…