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    Bug Report: FalconTexturesSharedMemoryArea stops updating after ctrl+alt+del

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    • GiGurra
      GiGurra last edited by

      Quick bug report to you devs out there.

      I’ve had good success using FalconTexturesSharedMemoryArea. It has really good performance but one imo nasty bug ;).
      if you Hit ctrl+alt+del ingame (for whatever reason) the data stops updating.

      This may be caused by something related D3D destroying the associated texture that you copy the stuff into before downloading from gpu->ram.
      (see https://msdn.microsoft.com/en-us/library/windows/desktop/bb174425%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396)
      You probably need to recreate that extra buffer (or however youve implemented this) once IDirect3DDevice::Reset is called (I did this in previous GPT code to solve the same problem).

      Just a note for you cockpit builders : external displays will stop working if you for whatever reason ctrl/alt/del and then re-enter the game. To get the data updating again you unfortunately right now need to exit the mission and re-enter it :(. That will instantiate new renderer resources.

      1 Reply Last reply Reply Quote 0
      • uri_ba
        uri_ba last edited by

        Thanks,
        We’ll have aa look.

        Kolbe-49th 1 Reply Last reply Reply Quote 0
        • Kolbe-49th
          Kolbe-49th @uri_ba last edited by

          The key combo ctrl+alt+del is Windows critical.
          It will immediatly bring you back to desktop. Their are quite a few
          key combinations you have to be careful with.

          For a complete list please refer to the BMS Key File Manual, pages 37+

          It is strongly advised NOT to use any of these key combinations.

          GiGurra 1 Reply Last reply Reply Quote 0
          • GiGurra
            GiGurra @Kolbe-49th last edited by

            @Kolbe-49th:

            The key combo ctrl+alt+del is Windows critical.
            It will immediatly bring you back to desktop. Their are quite a few
            key combinations you have to be careful with.

            For a complete list please refer to the BMS Key File Manual, pages 37+

            It is strongly advised NOT to use any of these key combinations.

            Reason I mention it is because the game already has implemented handling of lost D3D resources for all other cases I’ve tested - Just not the shared memory. It’s an easy fix if that is the cause (as I’ve implemented it myself in GPT 0.2 for 4.32)

            uri_ba 1 Reply Last reply Reply Quote 0
            • uri_ba
              uri_ba @GiGurra last edited by

              Will be fixed on next patch

              Sharknoir 1 Reply Last reply Reply Quote 0
              • Sharknoir
                Sharknoir @uri_ba last edited by

                It is the same pb with ALT + TAB

                1 Reply Last reply Reply Quote 0
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