I offer my server for a couple of hours : Falcon BMS 4.33 - 6 slots available
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SERVER SPECS :
Mainboard : ASUS H97M-E socket 1150 micro atx
Processor : INTEL i7-4790K 4Ghz (o/c @4.50GHz) 8Mb cache (+ watercooling CORSAIR H110I GTX hydro Series 280mm)
Memory : 16Gb Crucial Specteck 1600Mhz DDR3 CL11
Graphics Card : MSI GTX N780 LIGHTNING 3Gb DDR5 (GeForce Game Ready Driver Version 358.50 - 3D System Parameter : everything by default)
Drive Units : OS installed on : first 240Gb SSD Intel 520 6Gb/s Sata3 - GAME installed on : second 240Gb SSD Intel 520 6Gb/s Sata3 - DATA on : 1Tb HDD Western Digital WD1003FBYZ 7200rpm 64Mb cache Sata 3
Power Supply : CORSAIR HX750I PRO 85+ Platinium
OS : Windows 7 Premium 64 bits Service Pack 1 (full “up to date”)
Display : via remote control software : 1280 x 960 resolution (BMS resolution : 1024 x 768 )BMS 4.33 Host Specs :
EXE : 64-bit
Theater : Korea KTO
Campaign : Iron Fortress - Carrier Ops available from the beginning
Setup : External View allowed
Weather : Map Model enabled (Map used : TR433_08_TFR - heading 130° speed 5kts - wind/temp/clouds parameters set by default)
RequireSameAcdataMP : disabled
Mode : Server in 3D located on Kadena (C-17 - 4th squadron) and staying at Ramp (average Server frame rate : 80-140 fps, depend the server’s load)
Server Full Config :```
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// Config.exe Settings //
/////////////////////////set g_fCursorSpeed 1.0
set g_bMFDHighContrast 0
set g_fRadarScale 0.75
set g_fHSDSymbolSize 0.025
set g_bAWACSRequired 1
set g_bNoDTCForRampStart 1
set g_bUseAggresiveIncompleteA2G 0
set g_nPrintToFile 1
set g_bAppendToBriefingFile 0
set g_bBriefHTML 0
set g_bLogEvents 1
set g_bEnableDisplacementCam 1
set g_b3DClickableCursorAnchored 1
set g_fDefaultFOV 60
set g_bFullScreenNVG 0
set g_bPngScreenshots 1
set g_nPadlockBoxSize 2
set g_bPlayIntroMovie 1
set g_bCalibrationHg 1
set g_bHotasDgftSelfCancel 0
set g_bUseVirtualRudder 0
set g_bUseExternalWindows 0
set g_bExternalWindowsOnTop 0
set g_bHiResTextures 1
set g_bUseAnalogIdleCutoff 0
set g_bReducePSFires 0
set g_bEnvironmentMapping 1
set g_bPixelLighting 1
set g_bVertexLighting 0
set g_bHdrLighting 1
set g_bHdrLightingStar 1
set g_bUseHeatHazeShader 1
set g_bUseMotionBlurShader 0
set g_fMotionBlurFactor 0.2
set g_bShowFarRain 0
set g_bShowRainDrops 0
set g_bShowRainRings 0
set g_bShadowMapping 1
set g_bCockpitShadows 1
set g_bFocusShadows 1
set g_bShadowOnSmoke 0
set g_bWaterNormalMapping 1
set g_bWaterEnvironmentMapping 1
set g_bEnvMapRenderClouds 1
set g_bEnvMapRenderFocusObject 1
set g_bExternalTrackIR 0
set g_bInvertExternalTrackIR 0
set g_bTripleBuffering 1
set g_bAllowMP_Freeze 0
set g_bAllowMP_NVG 1
set g_bAllowMP_NVGFullscreen 1
set g_bRequireSameAcdataMP 0
set g_bRequireSameTileSetMP 1
set g_bAllowMP_Smoke 1
set g_nMPStartRestricted 0///////////////////////////////////////////////////
// MP Settings (not available in the Config.exe) //
///////////////////////////////////////////////////set g_sTileSet “POLAK” // Tileset to use
set g_nTaxiLaunchTime 4 // Time before TOT to launch to TAXI (in min)
set g_nReagTimer 20 // AB A/C despawn-> delay before disappearing (in min)
set g_nDeagTimer 20 // AB A/C spawn-> lead time before taxiing (in min)
set g_npercentage_available_aircraft 100 // Determines what proportion of your squadron’s roster will be available (in %)
set g_nminimum_available_aircraft 0 // Setting allows you to limit the effect of a low ‘percentage’ setting (lower-limit of available aircraft)
set g_bEnableABRelocation 1 // Airbase relocation
set g_bServerHostAll 1 // The server has the full CPU load and bandwidth traffic of all aggregated and deaggregated units
set g_nForceMinClientBwSetting 1024 // Allows the MP host to specify a minimum client bandwidth setting (default 0=no value forced)
set g_bNoAiForHumanControlledSqd 1 // Allows the MP host to specify whether AI pilots can be assigned for Player Controlled Squadrons (default 0/false)
set g_nRemoteControlSurfacesInterval 200 // Time in ms between control surface updates, valid range 20-1000 (default 200), 0 = disabled/////////////////////////////////////////////////////
// Misc Settings (not available in the Config.exe) //
/////////////////////////////////////////////////////set g_bVoiceCom 0 // Enable Voice Communications
set g_nF1TeamUiFreq 307300 // Frequency for F1 UI voice comms (for Force on Force type missions)
set g_nF2TeamUiFreq 1234 // Frequency for F2 UI voice comms (for Force on Force type missions)
set g_bhudAOA 1 // Enables the HUD AOA for non-F16 aircraft
set g_bLocalEnvironmentalDate 0 // Makes the TimeManager use the local system date for environmental lighting calculations
set g_nHotasPinkyShiftMagnitude 256 // Enable DirectX Shifting and specify button offset
set g_fFOVIncrement 5 // Sets how much the field of view should change for each keypress in degrees
set g_fMaximumFOV 80 // Limits the maximum amount that the FOV can be increased
set g_bNoAAAEventRecords 0 // This option, set to 1, removes AAA shots from debrief
set g_bACMIRecordMsgOff 1 // Turns off the ACMI RECORDING msg
set g_nPadlockBoxThickness 1 // Determines the thickness of the padlock box
set g_nDynamicVoices 16 // Maximum number of voices allocated by the sound code
set g_nSoundUpdateMS 10 // How many milliseconds must elapse before the sound code updates
set g_nSoundSwitchFix 1 // This patch may fix the problem of AI comms disappearing
set g_bPilotEntertainment 0 // Enables the user to control WinAmp
set g_nWinAmpInitVolume 204 // Sets the initial WimAmp volume
set g_fAmbientmin 0.1 // Allows to tweak sky brightness at night
set g_bForce16bitDisplay 0 // Forces 16 bit display device
set g_bNewThreadTiming 1 // If experiencing hiccups/stuttering in the UI with multi-core processors, try set to 0
set g_bUseTerrainNightLightsTextureFilter 1 // This controls which texture filter to use for the terrain tile night lights (1=anisotropic filter - 0=point filter)
set g_bUseTracerColors 1 // Any aircraft from a Red team will have green tracers
set g_bEnableRandomFailures 0 // This enables random failures
set g_fMeanTimeBetweenFailures 0 // The MTBF in hours. If set to 0, uses the value in ac.dat
set g_bF16MfdHasRwr 0 // This enables the RWR MFD page back for the F16s
set g_fMouseSensitivity 1.0 // 3D mouse sensitivity multiplier
set g_bMouseWheelKnobs 1 // Allows mouse wheel to turn knobs in 3d pit
set g_bEnableExclusiveMouseCapture 0 // Captures the mouse when in 3D so that you don’t click something on the desktop when running windowed mode
set g_bMouseButton4TogglesClickablePit 0 // If set, the 4th mouse button (if available) will toggle between mouselook and clickable pit. By the way: the wheel is button 3
set g_bAllowAICommsDrop 1 // Enables the A.I. flight comms radio message filter (intra-flight comms of other flights in the same package will not be heard)
set g_bAllowAICommsDrop_NoRadioPower 1 // Enables the A.I. flight comms radio message filter according to the own radio power status
set g_bUseIvcUiVolume 1 // UI IVC Volume is controlled independently from the COMM1/2/UHF/VHF volume sliders
set g_nIvcUiVolume 5 // UI IVC Volume in db, range -6 to +6 (if controlled independently)
set g_bPreventScreensaver 1 // Prevent activation of screensaver/powersave mode (1=prevent, 0=do not prevent)
set g_bPrettyScreenShot 0 // If set, PrtScr key will make pretty screenshots (no overlays) instead of normal ones (1=pretty, 0=normal)
set g_bExportRTTTextures 0 // This enables the shared texture memory area for HUD/MFDs/HMS/RWR/DED/PFL. This is independent from BMS external window usage
set g_nRTTExportBatchSize 2 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default is 2)
set g_nCampPeriodicSaveMinutes 360 // Campaign time in minutes between automatic cyclic game saves, 0 = disabled
set g_sCampPeriodicSaveName “Auto” // Prefix for the automatic cyclic save name (campaign date and time will be added automatically)
set g_bCenterUI 0 // If set, the 2D UI in window mode will be centered horizontally and vertically on the desktop (e.g. for triple screen users)
set g_nActionCameraTimer 8000 // Sets the duration in ms for the action camera before switching views, default 8000, i.e. 8 seconds
set g_nJetHeatShaderMaxSpeed 250 // Jet Heat Exhaust will disappears when speed (in knots) exceed this value (default 250 knots)
set g_nMessageScrollTime 15 // Time in seconds until a chat message scrolls out of view
set g_bPlayDogfightBits 1 // Enables playback of the various sound comments in the dogfight scores menu
set g_fViewlimitPitchDown 0.0 // Overrides all A/C viewlimit_pitch_down values from the 3dckpit.dat files, max. 90.0, only higher values take effect
set g_bDoubleRTTResolution 1 // Doubles the resolution of the cockpit displays (MFDs, HUD, HMS, RWR, DED, PFL), internal and external
set g_sLogsDirectory “e:\FalconStuff\Logs” // If set, redirects the logfile output from <bms>\User\Logs to the specified directory
set g_sAcmiDirectory “e:\FalconStuff\Acmi” // If set, redirects the ACMI directory from <bms>\User\Acmi to the specified directory////////////////////////////////////////////////////
// Dev Settings (not available in the Config.exe) //
////////////////////////////////////////////////////set g_bLabelShowDistance 1 // When turned On, labels also display distance in nm
set g_nNearLabelLimit 100 // Sets the near label limit
set g_bSmartCombatAP 1 // Enables the Combat Autopilot to shoot AA missiles
set g_nNumberOfSubTitles 10 // Determines the maximum number of simultaneously displayed subtitles
set g_nSubTitleTTL 10000 // Governs the time a radio subtitle is drawn
set g_fSubtitleWrapWidth 0.6 // Radio subtitle text line width before it gets wrapped, 0.0 (nothing) to 2.0 (full view width)
set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes
set g_fMavFOVLevel 4 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_fMavEXPLevel 2.0 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_bNoRPMOnHud 1 // Removes the RPM indication on your HUD, as in the real aircraft
set g_fAIRefuelSpeed 1 // Sets a multiplier factor so AI refuel faster on the boom
set g_nEnableNewLineup 0 // Enables the new runway lineup code (no support)
set g_bCanopyOpenForRampStarts 1 // Option to have the canopy open at mission start when you choose RAMP
set g_bServer 0 // This option puts FalconBMS into Multiplayer Server mode. A server mode session can’t enter the 3D world
set g_bUsePsTracers 1 // Uses the particle system for tracers
set g_bAnyWaypointTask 1 // Allows you to assign any task to any waypoint
set g_bAIGloc 1 // Toggles AI GLoc
set g_bAIjamLogic 0 // Changes to the AI jamming usage (no support)
set g_bHelosReloc 1 // Relocates helicopter squads faster
set g_bRealisticAttrition 1 // Enables the campaign engine to subtract destroyed vehicles and aircraft along with any munitions carried
set g_bScramble 1 // Allows scramble missions
set g_b3DClickableCursorChange 1 // Setting this enables the cursor to let the pilot know he is over a clickable area of the 3D pit
set g_sRadioStandardCol “0xFFFF0000” // Sets radio standard comm subtitles to bright blue
set g_sRadioTowerCol “0xFF00FF00” // Sets radio tower comm subtitles to bright green
set g_sRadioflightCol “0xFF0000FF” // Sets radio flight comm subtitles to bright red
set g_bFilterExternalWindows 1 // Applies anisotropic filter to external windows (if in use)
set g_nTrackIRTimeout 1000 // The time (in ms) without input after which TrackIR deactivates itself and relinquishes control to alternative devices
set g_sThreatCircleColor_RadarHigh “0xFF0000” // The color of the UI map thread circle for “Radar High”, set as hex, “0xBBGGRR”
set g_sThreatCircleColor_RadarLow “0xFF0000” // The color of the UI map thread circle for “Radar Low”, set as hex, “0xBBGGRR”
set g_sThreatCircleColor_ADAHigh “0xFF00FF” // The color of the UI map thread circle for “ADA High”, set as hex, “0xBBGGRR”
set g_sThreatCircleColor_ADALow “0xFF00FF” // The color of the UI map thread circle for “ADA Low”, set as hex, “0xBBGGRR”
set g_nThreatCircleContrast_RadarHigh 40 // The strength of the color mixing if 2 or more threat circles of type “Radar High” overlap. Range 0-100
set g_nThreatCircleContrast_RadarLow 40 // The strength of the color mixing if 2 or more threat circles of type “Radar Low” overlap. Range 0-100
set g_nThreatCircleContrast_ADAHigh 40 // The strength of the color mixing if 2 or more threat circles of type “ADA High” overlap. Range 0-100
set g_nThreatCircleContrast_ADALow 40 // The strength of the color mixing if 2 or more threat circles of type “ADA Low” overlap. Range 0-100//////////////////////////////////////////////////////
// Debug Settings (not available in the Config.exe) //
//////////////////////////////////////////////////////set g_bActivateDebugStuff 1 // Debug Setting - Master setting for all subsequent settings, host controlled in MP
set g_nShowDebugLabels 0 // Debug Setting
set g_bCampLabels 0 // Debug Setting
set g_bAIprofile 0 // Debug Setting
set g_bShowMipUsage 0 // Debug Setting
set g_b3DClickableCockpitDebug 0 // Debug Setting
set g_bFake3dpit6DOF 0 // Debug Setting</bms></bms>Client Connection Information and Requirement : **Game and IVC Server IP** : cellules-rapaces.sytes.net (to catch the IP, open a cmd window and type : ping cellules-rapaces.sytes.net) **Bandwidth Request** : 1024 (not more, not less) **EXE** : 64-bit (only) **Theater** : Korea KTO **Slot Available** : only 6 (5 via internet protocol and 1 via lan protocol reserved for my client) Enjoy :-) BB
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Server is UP for a couple of hours
Be careful : only 6 client slot available (one reserved for my client)
Dedicated for the ones who want to try some flights in multiplayer mode (connection test or whatever)
BB
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Connected and seemed stable, although I didn’t see anyone else. IVC connected and was able to talk to you briefly. Thanks!
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Server is down
BB