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    AI can't seem to park on Aircraft Carrier in TE

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    • kevinsue
      kevinsue last edited by

      Been trying out the AV-8B landing on the carrier “CVN70 Vinson” (1031 st Carrier Present Task Force) using a TE that I made. I have noticed that although the AI seem to be able to land without too many problems, they run off the edge while parking and explode in the water. This also includes the FA-18’s and the F-14’s.

      There are also a couple of ships in the group that have no skin textures and are just white models, not 100% sure but I think they may be GG-52 B. Hill types.

      Also is there a way to set the ReagTimer/DeagTimer with the CVN flights as you can for those originating from a land base? Seems to work well at the airbases but doesn’t seem to have any effect on the CVN. Having the flights spawn early and then remain after landing makes the Airbase feel more “busy” and alive with all the extra activity providing your system can handle it.

      So far I’ve found vertical landing on a moving carrier in the AV-8 a bit of a handful! Especially if you have been flying helicopters for a while and keep forgetting that you are not actually lowering the collective, but pushing the throttle to a higher power setting and you go up instead of down!!:oops:

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      • Mav-jp
        Mav-jp last edited by

        known bug 🙂

        kevinsue 1 Reply Last reply Reply Quote 0
        • kevinsue
          kevinsue @Mav-jp last edited by

          Just had a look at the USS Enterprise Carrier Group and can confirm that both CG-52 B. Hill and DD963 SPr VLS type vessels don’t have textures on the models.

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