SimShaker for DCS World and Falcon BMS support thread
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Thanks, my issues were PICNIC.
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So this is not brand specific if you are using a headphone jack right? I have some ooooollllllddddd Aura Interactor vests and maybe a cushion if I can find it.
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I’m sorry, I do not understand your question Snake122.
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The Aura Interactor was an old bass shaker system that had multiple connections for PC and console use. http://www.avsim.com/pages/0604/aura/aura_interactor.htm
If I understand your work is that it is basically adding lower sound outputs that are played during those specific circumstances selected in the menu right? -
Yes. I suppose you can try out your Aura system compatibility, using SimShaker Sound Module in demo mode.
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I got out my one normal vest left (my other vests are built int the old cockpit frame and would need to be pulled and tested). I hooked it up and it works! The cushion was always the best option for these (similar to simple Gameseat), I really hope I can find it!
Although, I am confused about the current state of the software, when I click the “Get Authorization key” it says during the beta stage you have full access, but I’m only getting the ground shake of the demo mode. The sound module parts has “Demo Mode, Get Authrization Key.” When I click that it says to activate the full set to pay. Not opposed to paying, but just checking what the actual status is.
I also have a sound event request but would like to hear what everybody else thinks, especially if the BMS events won’t be selected individually. I am always wanted some kind of heptic feedback for G’s, back in the day I tried to add a G Suit to my home cockpit and lately I have wanted to build a G seat but it is really out the range of my time and somewhat money these days. BMS does a better job of G cues between the pilot grunt sound, the pilot breathing and the JHMCS G meter. What do you guys think about there being some kind of feedback event at the pilot’s grunt noise?
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Although, I am confused about the current state of the software, when I click the “Get Authorization key” it says during the beta stage you have full access, but I’m only getting the ground shake of the demo mode. The sound module parts has “Demo Mode, Get Authrization Key.” When I click that it says to activate the full set to pay. Not opposed to paying, but just checking what the actual status is.
Falcon BMS support and Sound Module work together in chain. You have Sound Module in demo mode, that’s a bottle neck, and you can feel only Ground Bumps effect.
Gametrix Jetseat owners get full access right out of the box.I also have a sound event request but would like to hear what everybody else thinks, especially if the BMS events won’t be selected individually. I am always wanted some kind of heptic feedback for G’s, back in the day I tried to add a G Suit to my home cockpit and lately I have wanted to build a G seat but it is really out the range of my time and somewhat money these days. BMS does a better job of G cues between the pilot grunt sound, the pilot breathing and the JHMCS G meter. What do you guys think about there being some kind of feedback event at the pilot’s grunt noise?
It’s hard to say now. 50/50.
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Falcon BMS support and Sound Module work together in chain. You have Sound Module in demo mode, that’s a bottle neck, and you can feel only Ground Bumps effect.
Gametrix Jetseat owners get full access right out of the box.THat’s fine it was just unclear because one portion of the software says full functioning due to it being beta. So what to I need to pay to get the full BMS support?
THe Gametrix Jetseats are pretty much not available in the U.S., right?
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THat’s fine it was just unclear because one portion of the software says full functioning due to it being beta. So what to I need to pay to get the full BMS support?
THe Gametrix Jetseats are pretty much not available in the U.S., right?
I have this.
http://tngames.com/products
Have not got around to trying to do anything with it for BMS. -
THat’s fine it was just unclear because one portion of the software says full functioning due to it being beta. So what to I need to pay to get the full BMS support?
THe Gametrix Jetseats are pretty much not available in the U.S., right?
Right.
I can send you Sound Module key in advance, if you like the product you will be able to pay for a bundle when beta is finished.
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Right.
I can send you Sound Module key in advance, if you like the product you will be able to pay for a bundle when beta is finished.
ETA?
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Any new BMS features/changes to be added for release? Or will it be pretty much as is.
I like it a lot on my Buttkicker. Especially the gain control on each effect.
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Any new BMS features/changes to be added for release? Or will it be pretty much as is.
I like it a lot on my Buttkicker. Especially the gain control on each effect.
I’m going to add shudders dependant on AIS when TE flaps are deployed.
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Nice. Look forward to the release.
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Andre,
I notice it when the effects kick in for the afterburner, as well as deploying the speed breaks. Once I drop the speed below any stage of afterburner, of course the effects diminish as well as the beeping noise. At first I thought it was a sensor in the A/C such as RWR, as BMS has done some amazing work providing us with as realistic a sim as possible, so initially I thought the sound was from the plane itself. But turning off the SimShaker via the control switch makes it stop so I know it’s in that aspect of the JetSeat. Not a deal breaker, but I haven’t noticed such a noise when using the JetSeat with other flight sims ie. DCSW.I think I understand what you are saying, afterburner is not a smooth rumble like other “sounds” but an on-off-on-off thing, a low pitched “beep” so to speak. You aren’t talking about a change in pitch (which is what I thought you were saying when I read this), just a change in cycle, correct?
Put one of transducers that I had pulled from one of the Interactors on my seat and it is working great! Only downside to these is that they are “loud” transducers that still put out a lot of audible noise on top of the vibrations, long term I may look at a Jetseat if I could get one over here.
Andre, this rocks! Thank you very much!
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I think the sounds I was hearing are as you mentioned in your second paragraph. I may just be hearing vibrator noises that are endemic to the JetSeat. The curious part is that it only comes from one of the eight vibrators in the seat. I have changed the chair I put the JetSeat on and it seems to have helped. I suspect it is important the type and material the chair one uses with the JetSeat to get the right effects.
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Hi Ron,
as I promised, jet AB and Speedbrake shudders effects are re-designed and under beta testing now. -
I think I understand what you are saying, afterburner is not a smooth rumble like other “sounds” but an on-off-on-off thing, a low pitched “beep” so to speak. You aren’t talking about a change in pitch (which is what I thought you were saying when I read this), just a change in cycle, correct?
Put one of transducers that I had pulled from one of the Interactors on my seat and it is working great! Only downside to these is that they are “loud” transducers that still put out a lot of audible noise on top of the vibrations, long term I may look at a Jetseat if I could get one over here.
Andre, this rocks! Thank you very much!
You are welcome, Matt
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Hi Ron,
as I promised, jet AB and Speedbrake shudders effects are re-designed and under beta testing now.Thanks Andre for addressing this.