HELLAS (IKAROS Theater)
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@sparta - Forgot to ask, does this theater have a winnable campaign?
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@sparta - Forgot to ask, does this theater have a winnable campaign?
Not yet working on that
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Have no trouble downloading, but the size of the file is only 168mb. When I unzip I get a failure, I expect the file to be a lot bigger, so there must be a issue that needs to be fixed. I tried both links and the result was the same. Looking forward to try this update. Keep up the good work, the last version looked so good.
Hope you will have time to check up on this asap.
Greetings
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+1
yeap the file is corrupted and it’s 176.683kb.Something must got wrong uploading it.
someone must reupload it.
Sparta are you on to it?
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Thank you NIL ok Arty fix it.
Now is ready you can download IkarosV2_2
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Thanks for the quick fix guys. Got it
Greetings
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I would like to ask from forum admins to do Ikaros theater a subforum, as all other theaters are. So will not desappear between other conversations.
Is a flyable theater with a lot of work on it –> hope that is ok to be in a subforum with all other theaters??
Thank you
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Hi,
Just did a test flight from Kastoria airfield, the one I had signalled in post #213 as showing incorrect tile levelling. Everything seems to be fine now, I took off and landed, no probs. Thank you very much for curing the problem!… :drink:
Edit: Oh, BTW, I wholeheartedly second Sparta’s request…
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I would like to ask from forum admins to do Ikaros theater a subforum, as all other theaters are. So will not desappear between other conversations.
Is a flyable theater with a lot of work on it –> hope that is ok to be in a subforum with all other theaters??
Thank you
Done
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Thanks to BMS team Ikaros has its own space.
Please do not hesitate to post here all the problems & bugs that you will find so we can correct them.
Thank you all - eHAF Ikaros Development team
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I took off from Souda (Crete) in IKAROS v2.2 yesterday and noted that the tarmac / ramp texture disappeared and popped in again when looking out to the right side (the tarmac texture being replaced by the ground / grass texture).
When landing at Kasteli on RW 20, there are several tall buildings on the approach just before the runway, no biggie though.
Keep up the great work & efcharisto poli!
Uwe
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I took off from Souda (Crete) in IKAROS v2.2 yesterday and noted that the tarmac / ramp texture disappeared and popped in again when looking out to the right side (the tarmac texture being replaced by the ground / grass texture).
When landing at Kasteli on RW 20, there are several tall buildings on the approach just before the runway, no biggie though.
Keep up the great work & efcharisto poli!
Uwe
Sparta the known problem with the values on the hitbox in lodeditor.
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I took off from Souda (Crete) in IKAROS v2.2 yesterday and noted that the tarmac / ramp texture disappeared and popped in again when looking out to the right side (the tarmac texture being replaced by the ground / grass texture).
When landing at Kasteli on RW 20, there are several tall buildings on the approach just before the runway, no biggie though.
Keep up the great work & efcharisto poli!
Uwe
Thank you very much hoover
ok Arty I am on it
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Hi folks,
I created a really simple TE today to check if IKAROS has the same problem on Karpathos as Aegean V1.5 (ground units moving through water on their way to the south of the island, starting off in the North of the main island), and I saw something really strange: I’d dropped all my ordnance, but all weapons were still visible externally and one GBU mounted in a really strange location:
Originally my loadout consisted of 2 GBU/12 and 2 JSOW-154 (testing only ;)), but only one GBU remained visible. Has anyone else seen something similar?
I was flying the F-16 52 w/o CFT in case you can’t tell from the screenshot.
Also, the red ground forces where not visible in GMT mode, only GM mode which means they are ignoring their orders to capture Karpathos (I double checked in TE builder that the orders were ok for all four batallions). Any idea what could be causing this?
All the best & thanks in advance,
Uwe
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I took another look at the issue and it seems ground units can’t / don’t move on Karpathos at all. Movement works ok on Crete. Maybe some sort of “pathing / tiling” issue with Karpathos (sorry, I really have no idea what I’m talking about ;))
Cheers, Uwe
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one GBU mounted in a really strange location:
I haven’t yet tried the theater, nor checked the db for any problems, but in real all HAF Viper blocks are certified to carry 1 Mk-82 series weapon on the centerline MAU-12 pylon.
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Thanks for your replay, Raptor. I’ll check the loadout visually the next time.
Uwe
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Hello gents,
made a few easy TEs (no Tac fact.) for sightseeing and wanna share this, at some shots I named the airbases so users can find them on a map.
Some are really distinctive.Hope you do not mind the flood of screens. In the last 5-6 pics, I will post a few graphical glitches on the coast-triangle texture overlapping-and a humble suggestion for texture inclusion…
Of course the shots are edited-some-but close to what can be archieved with Sweet FX and monitor settings, and maybe some look crappy.
…my rig is still not fast.:wfish:
The next is Balikesir IIRC, the rain is not meant anti Turkish, just coincidence of the mission.
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