3D Cities for Falcon…
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I’m curious to know the procedure, programs you use, don t leave Arty alone
it should be a step forward to enter in simulators history…
thanks Skynight!
Hi give thanks to ARTY, CEMIL and Theater DEVS…not me I’m no one here…well very small part…LoL
I just would like this to happen here to encourage help in small ways open up discussion get people thinking invite talent with those who do have skills and knowledge.
If it can look as good as those PICS above all good with new ground structures in the database ie. Oil Refinery Plants and then add them into campaigns for tactical targets to win in Campaigns etc etc
I mean “New Falcon” lets get it on, support ARTY and this project! Right!
Or else respectfully speaking, “Lets All”;) Be HONEST and say OLD CODE F4 is only a dream, it will never amount to anything its all CRAP from the HORSE’S END the SIZE of EVEREST…and CLOSE the FORUM, Yeah!
I have XPlane10, DCS etc as option… which I own copies!
So point is, I dont want that or the end of Falcon… So lets support the cause! Get with it!
How do crap ass concerns and personal swipes or comments help anything…go to other forums spill your milk there if you like…;)
But I rather encourage the cause!
So if you want F4 to improve … Lets all nut it out some how…patience and faith… stay and be Positive.
We all want this yeah…I will spend hrs talking to people if required until we find a solution there might need be some code changes, well get it done, as long as we all end up with new falcon… I believe … I’m hooked now to late …FALCONIZED…LoL
PS.-Negative comments dont help the cause guys mind your manners, be supportive when visiting this thread.
Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Cheers,:drink:
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I’m with you Skynight.
As you see in many threads anyway there are good skinners and good modders. I think honestly this version of falcon is the best we have never seen and next will be better than this one. I don’t see the end yet. I’m not a developer or a modder but I fly with falcon and it’s a passion. When something I don’t like I try to change, always if it’s better.Revolutions sometimes have their compromises. Be positive always. That’s a way to live. -
Time as been short and I have made some tries in the building set-up still my opinion about ghost-town is that the software is way from finished and many of the stuff we see in videos are not implemented. Can you post your building set up screen so I can match it with mine at home Arty? I am also testing layers so roads are more noticeable and we can use textures already made not overlapping the all city above work that is already made.
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Just a sec guys… I can’t catch up… lol
Give me some time to focus and complete something simple first than we talk. I will have u all informed in every steπ… but first I have to master the thing in a satisfactory level and than whatever… some are eager to help well once I get something I will post the whole procedure.I just overcome the textures problem… I have to attach them first before export and texture render. That way the city block or area than now is 100 or more objects becomes one object. and the texture outcome is one as the dds skins we see for airplanes and etc…
I must find an easy way to do the attach procedure so that it will not take that long. Somewhere I saw a guide about it I believe… hell searching again… lol
So back to positives… one step forward… but one step back… export plugin gives me a crash to 3dstudio max where yesterday shimmed to work ok… lol So one small step back…
BMARTINS yes the GhostTown ain’t finished yet thus beta. But it’s workable and very productive instead of doing the whole ςork one by one… For me it’s 1.000 to 1.000.000 times faster ( again: FOR ME ).
when u say to post my building setup screen from Ghost Town u mean?
Not something special mostly random settings… but close to what I have in mind.
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Yes the one who determinates the seeding of objects. My objective is a little different then your right not. I want to match the image number end type/size of buildings from satellite view from and easily place them in the correct place as possible. As you say one step at a time.
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Yes the one who determinates the seeding of objects. My objective is a little different then your right not. I want to match the image number end type/size of buildings from satellite view from and easily place them in the correct place as possible. As you say one step at a time.
Well first get the map with the paths from Falcon as I say here: post #74 than get the same area from Google earth and align - merge them than put them in 3d studio, or put them in 3dstudio and use 2 planes to see them for reference… that way u will have the Falcon Paths that we have to respect.
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some small progress… something is fubared with the textures map but I can see the 3d building block I builded and not the cockpit switches… Hell when u select open via OGLLOD after the export from 3ds it shows wrong stuff… well maybe correct and wrong declared by me. Anyway it doesn’t show the model I created… feewww I thought I fubared big time…
For the whole Volos city Stats say Polys: 157.221 and Verts:322.120. But it’s not optimized - reduced, just a head bang…
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Hi I just checked out http://usa.autodesk.com/3ds-max/suites/ for prices just to expensive for me at the moment.
$2000-$6000 WoW way off my budget….
Is there another way like FREEWARE Software Modeling Tool that I can begin to learn and make models with for BMS model database no promises but willing to learn but need FREEWARE tool to make models…any help with this???
Or is anyone willing to share there copy of 3DSMAX as ISO copy and REGKEY file to mediafire for download???
I would appreciate that if not, well no way to assist here.
I really cant believe the cost of 3DSMAX…hot damn… I’m definitely in the wrong industry:-?
But kinda feel bitten now want to learn how could I do this without spending…
Some PDF’s found it interesting…
http://images.autodesk.com/adsk/files/3ds_max_design_2013_top_reasons_en.pdf
I will delete this post if its stupid or pointless…just sticking my hand out there for possibilities, but without some sort of program stuck in a hole I am.
Cheers,
:drink:
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Next steps finding the proper road paths in Falcon korea map, match scale and place roads as close as possible. What I want is to make a fast way of building the object in the similar way as possible as the region I want to model and then just drag them in place.
I don´t think that randomizing will ever get the job done. Randomize yes in a lower scale with object type as close as possible then drag and group/merge as possible. Not considering textures for now.
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Next steps finding the proper road paths in Falcon korea map, match scale and place roads as close as possible. What I want is to make a fast way of building the object in the similar way as possible as the region I want to model and then just drag them in place.
I don´t think that randomizing will ever get the job done. Randomize yes in a lower scale with object type as close as possible then drag and group/merge as possible. Not considering textures for now.
WoW, Fella’s,
That is now becoming jaw dropping…… Faith, its all gonna Work out!
Thanks BMARTINS and ARTY I really appreciate this well done get ready for an overload of thanks in your post’s guys its coming watch like a FLOOD…so get in your canou’s…LoL
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Next steps finding the proper road paths in Falcon korea map, match scale and place roads as close as possible. What I want is to make a fast way of building the object in the similar way as possible as the region I want to model and then just drag them in place.
I don´t think that randomizing will ever get the job done. Randomize yes in a lower scale with object type as close as possible then drag and group/merge as possible. Not considering textures for now.
hmm nice touch u delete the roads afterwards!!!
but it will not look that uniform… but who cares… the above shot is in falcon or in 3ds? Cause aligning the 3d model with the tiles will be a hell.I don’t know if we could use the coordinates from Monsters terrain Editor… and use the same coords in 3ds? probably not?
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LOL then welcome to hell. I didn´t delete the road, I just deleted the faces of the poly prior to generate the objects.
Its a empty space.I am a long way from getting it done since I only spent about 3 hours installing and testing it. Time is something I don´t have in abundance. But I want to learn the basics of creating and configuring terrain in falcon. It´s worth trying. I will get faster and better in a few days.
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LOL then welcome to hell. I didn´t delete the road, I just deleted the faces of the poly prior to generate the objects.
I am a long way from getting it done since I only spent about 3 hours installing and testing it. Time is something I don´t have in abundance. But I want to learn the basics of creating and configuring terrain in falcon. It´s worth trying. I will get faster and better in a few days.
that way u create 2 roads. put the connection road on top of the tiled road create the block and than delete the road and the paveway. that way only the buildings will be there.
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Hi Arty and BMARTINS,
With roads right in the city skirts which I believe is the plan looking at Arty’s colour map plan they are low line buildings this allows for say a tank battalions to enter thru which still provides good visual from TGP for LGB strike right be good once your at a good stage to test this in a practical sense.
Similar to this… cant find an aerial view this will do….
Which really is the point here if I’m correct right?
Let us know……
Cheers,
:drink:
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I only want the builds. If we create all objects we will have far to many objects and the game won´t cope with it for sure. today I will post a visual reference of my objective.
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Ok. I’ll check maps…
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hmm nice touch u delete the roads afterwards!!!
…Cause aligning the 3d model with the tiles will be a hell.You should define each city as an objective (which is already the case for korea). Within the objective editor in LE you can load the terrain tiles for reference and then position your 3D models on top of it. Very easy this way. If you need any help with LE or F4Browse and such feel free to ask.
Great progress Arty! Keep up the work.
Danny
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I only want the builds. If we create all objects we will have far to many objects and the game won´t cope with it for sure. today I will post a visual reference of my objective.
You know if all goes well and BMS team can improve and add this to next major release, there could be a function in the Config Editor on the start screen to remove “Cities and Large Ground Structures” for those that want “Performance” instead of “Quality”, but intelligently only leave the modeling that is relevant to campaign missions to meet mission brief objectives.
But imho it would be far better to have all feature’s running like in most sims, my system never suffers from this lag FPS issue addressed earlier even if it does slightly not fussed in few more years time be up new one anyway so being a combat sim you really want the whole experience right, but I am trying to be opened minded and consider others with systems that would or might struggle with more content in BMS.
In the end the DEV’s might have to work in the code allot more anyway to gain more performance especially when more theaters come out its quite obvious that BMS wants to go that way theaters, dynamic campaign’s etc will and are resource hungry.
In fact if you consider all the current work in the Community “Mods/WIP Thread” i.e. Hayab, Tomcatz etc etc the system will work harder with new models and better terrain anyway so I would say speak to the DEVS regarding concerns about larger structures and performance.
I personally see its far better to start thinking 3D in F4 with new ground structures and built up realistic cities (NOT PHOTO REALISTIC ONLY SAY FOR EXAMPLE KIMPO INT’L AB) and allow the DEVS to work on code for performance!
“One Hand Helping the Other”.
In the config Editor there’s already options like that which you can select or deselect according to your taste and desire.
So guys think ahead also make it realistic then add choices to pull back in the Config Editor I believe its better that way looking forward……2020…LoL
I’m just keep reading this thread and thinking things thru hoping that my posting is feeding some thought with out me actually knowing anything other than what I read and already know about the sim.
Either way sim must move forward especially in the ground structure model database away from Falcon 3.0 models, right…
Would love to see more discussion and DEV input and an actual video of a city in say GUAM as Guinea Pig testing theater, I think community will love it and more importantly how it will add to a aerial tactical combat experience and classy looks for video creation.
Please I welcome good constructive discussion if Arty grants permission …LoL…
Well Community Feedback is critical anyway as long as its constructive…right! New Look, Better F4, High Detail Terrain, New Models, New Ground Structures, 3D World with Cities…the …WoW…Effect…
Carpe Diem…Gents
Cheers,
:drink: