F.L.A.R.E. Revived
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Nice video bud.
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@ years ago i suggest into EMF group a detailed L0 resolution
i do not know if we have pass in BMS 4.32 the L0 250m max resolution.
some idea was below:
With elevation cordinates.
The program was called ERDAS
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Here is a video I made showing different types of tiles in Falcon as well as more FLARE footage. You should be able to see the benefits of photo-realistic tiles vs. original tiles and vice versa. This is the last footage we’ll post until we make some good progress. I think FLARE looks good and will look better once we work in the elevation fixes, add definition to the mountain textures, etc… But let us have a couple weeks to make our mark on them ;).
1080HD so you can watch in full screen
About 07.00 shows why Flare will be best, sense of speed is great. Terrain looks real and it is VERY CLEAR , ground units are easier to spot. WTG!!!
Oh, and i must say that dcs looks like crap, there is something so wrong wiht dcs terrain system.
-haukka81
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i must say that dcs looks like crap, there is something so wrong wiht dcs terrain system.
Well they say they are working on an entirely new one.
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And I’m working on my retirement fund, lol.
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This is an awesome project. I especially love the fact that this will be a mod given freely to the community, as mentioned in the very first post. Assuming it remains like that, this mod, and others like it will get as much support from BMS members as can be given. Thanks again, this exemplifies the spirit BMS has been trying to create within the community!
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Excellent Video Demo keep them coming!
I wish we had a way to enable L0 and L1 so we could do more detailed elevations(BMS Team any input?), nonetheless the work that’s being done by you guys and the folks in this community is inspiring, keep it up!
Here’s something that I’ve heard, there is a 255 tile set limit with 4096 tiles, however night tiles do not seem to have this limit, maybe we can find an innovative way to remove the limit that way enabling entirely photo-realistic textures…
I’m wondering if anyone has any thoughts about this?Regards,
Mystic
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Here’s something that I’ve heard, there is a 255 tile set limit with 4096 tiles, however night tiles do not seem to have this limit, maybe we can find an innovative way to remove the limit that way enabling entirely photo-realistic textures…
I’m wondering if anyone has any thoughts about this?one nighttile to each daytile, so 4096 daytiles and its 4096 nighttiles.
There is nothing the community can do against it, … needs code change by BMS folks.
Cheers,
LS -
one nighttile to each daytile, so 4096 daytiles and its 4096 nighttiles.
There is nothing the community can do against it, … needs code change by BMS folks.
Cheers, http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSTOD (Time Of Day) Day tiles are replaced with Night tiles……still 256 sets 4096 tiles…BUT, you’ll start screaming there are NO Night tile set’s in the .bin…!!!
Ummm…no there are not. The code switches to the N tile image depending on the TOD. Much like the season switcher code -
Well they say they are working on an entirely new one.
And after that we will get Nevada for shure…:rolleyes:
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TOD (Time Of Day) Day tiles are replaced with Night tiles……still 256 sets 4096 tiles…BUT, you’ll start screaming there are NO Night tile set’s in the .bin…!!!
Ummm…no there are not. The code switches to the N tile image depending on the TOD. Much like the season switcher codeThat’s what I meant, you have just explained it better.
… and no, I’ll not start screaming, hahaha.
Cheers,
LS -
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well first of all a big thanx must go to the creator Lupin (iirc) for leting this happen…
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Thanks LUPIN and GIO for letting them finish. A great start to finish this project.
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Need some help with something! Tilers PM me please!
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PM sent, however do not hesitate to ask on the open forum so all in the know may contribute.
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Wonderful to hear that work is going again and that this project isn’t died!
Very beautiful video, I drooling on my keyboard
Tursiop -
Hello,
is there already news about the state of things?
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:rofl: