Loose 50 fps when looking out of the window
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Fun, ain’t it……a million objects on fire. :headb:
Yes the fireworks were amazing and the briefing gave me something ridiculous like 700 kills along with an immediate upgrade in rank. In all seriousness, my little experiment, as fun as it was, also show how careful we have to be when loading up a theatre with an excessive number of overly detailed 3D objects. I am pretty sure you get the same effect when you fill the skies with 100,000 triangle aircraft and have massive columns of 70,000 triangle tanks roaming between 50,000 triangle buildings.
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At all ……I could give the “vermins” a@@ about it…LOL!!!
I have bigger fish to fry ATM…Cheers,
Tired demer -
Deamer I’m still missing your point, what are you comparing with this shots exactly? If you really want to test 3d pit LOD distance issue then I guess it’ll make more sense to try some full ramping test in a clean TE no? And that’s exactly my point, we tried and nothing happened.
Chuckles, RV engine, besides being amazingly efficient, had no shaders so you can’t really compare to BMS…
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Deamer I’m still missing your point, what are you comparing with this shots exactly? If you really want to test 3d pit LOD distance issue then I guess it’ll make more sense to try some full ramping test in a clean TE no? And that’s exactly my point, we tried and nothing happened.
Chuckles, RV engine, besides being amazingly efficient, had no shaders so you can’t really compare to BMS…
Hawkman,
To be perfectly honest, my DB in GUAM is a farrrr stretch from BMS stock and I cannot recall which one of the hundreds of edits got us here…LOL!!!
If “Joe Pilot” does see a difference in GUAM pits, then I suppose I’ll chase it down for you…BUT it will cost you…LOL!!!Demer
might want to put the Ara’pron on it!!!
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Well for sure I can’t force you to believe, so I guess we will just agree to not agree
However, this was checked specifically by us and there is 0 FPS hit from lowering 3D cockpit LOD distance.
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Well for sure I can’t force you to believe, so I guess we will just agree to not agree
LOL……now that’s the spirit ol’ chap!!!
But, if I can remember what in the hell I did in the last years to reduce it, you all (BMS) will be the first to knowtired demer
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U used AS settings for vga. Thus u r per vertex instead of perpixel.
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Yes unfortunately no magics here regarding FPS, people tend to believe what they “feel” which is usually not real… if you have higher FPS compared to some other theater/DB/scenario then the meaning is u have either lower res tiles, niff’ed some objects, simplified some models, terribly simplified some LOD distances etc etc… the default Korean DB is well balanced (for example comparing to ITO DB which is heavier because of all I mentioned above, and hence the lower FPS are expected).
Again we can discuss this till next month, but sorry no magics here.
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Yes unfortunately no magics here regarding FPS, people tend to believe what they “feel” which is usually not real… if you have higher FPS compared to some other theater/DB/scenario then the meaning is u have either lower res tiles, niff’ed some objects, simplified some models, terribly simplified some LOD distances etc etc… the default Korean DB is well balanced (for example comparing to ITO DB which is heavier because of all I mentioned above, and hence the lower FPS are expected).
Again we can discuss this till next month, but sorry no magics here.
Well stated and you are most certainly right on some points……when it comes to Guam!!!
If I could only remember, remember, remember, remember……snooze……
Cheers,
tired demer