Weapon Delivery Planner released
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Hi,
New version released, latest is 3.5.8.
https://www.benchmarksims.org/forum/showthread.php?5293-Weapon-Delivery-PlannerBeside that the database has been updated to match ITO 0.99, there are also other changes and fixes.
Gr Falcas
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WDP 3.5.8 has no Callsign.ini 3 min. timer function that used to reside on the datacard page. So how can callsign.ini be updated for campaign missions? I also can not get the enemy SAM threat circles to appear on the map. Only search radar circles will appear.
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WDP 3.5.8 has no Callsign.ini 3 min. timer function that used to reside on the datacard page. So how can callsign.ini be updated for campaign missions? I also can not get the enemy SAM threat circles to appear on the map. Only search radar circles will appear.
A couple of BMS update ago the Load button in the DTC tab was activated. No more need for the timer.
Gr Falcas
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Can the weapon loadouts be altered in the WDP? I dont see a way to do so. Cheers.
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Can the weapon loadouts be altered in the WDP? I dont see a way to do so. Cheers.
WDP is not made to change your mission, so loadout can not be changed.
Gr Falcas
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A couple of BMS update ago the Load button in the DTC tab was activated. No more need for the timer.
Gr Falcas
Great! Bet I am not the only one to have missed this nice feature. Still do not understand why 3.5.7 shows most of the enemy SAM threats, while 3.5.8 does not.
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Great! Bet I am not the only one to have missed this nice feature. Still do not understand why 3.5.7 shows most of the enemy SAM threats, while 3.5.8 does not.
Hi,
Some more info on the thread circles.
The yellow circles are only shown for the SAMs that are active and spotted.
As in real life… no cheating. If WDP doesn’t give you the SAM as a yellow cirlce, you can alway do it the old fashion way and place the PPT yourself (in WDP or BMS). On the map in WDP use right mouse click to place a PPT anywhere you want. When you have a yellow circle, with the mousego to the center of the yello circle until you see a info label popping up. Use the left mouse button to add this exact PPT.So SAMs without a radar will not be shown. They can’t shoot at you.
But in this case the radar has been destroyed and the position of the SAM is still know.
You can use the “Show SAM no Radar” to see those SAMs where the radar has been destroyed already.SAMs that are currently on the move are not shown. Unless there is a JSTAR on station and SAM is in range of the JSTAR. When on the move, there position is not known (exactly). If a JSTAR is on station can be seen on the MAP tab, green/red light.
To see the range of the JSTAR, you can use the “Show JSTAR Area”. This will give you an idea if the area of interrest is in range of the JSTAR.Gr Falcas
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Falcas,
I love your program…it is a godsend to the community. That said, I believe you have missed the point of some the early poster’s comments on the “bug” in ver. 3.5.8 re: SAM circle displays on the MAP page. Since 3.5.8…No SAMs reguardless of status are showing on the MAP page. As a test load Training TE 34 “Surface to Air Missiles” and you will see. Even tho all the SAM sites in that TE are show SPOTTED and EMITTING, none are displaying on the MAP page.
Thanks in advance and keep up the good work…:)
Normre
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That said, I believe you have missed the point of some the early poster’s comments on the “bug” in ver. 3.5.8 re: SAM circle displays on the MAP page.
Don’t worry, I didn’t miss that
Gr Falcas
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Falcas, great job. I recommend beta-testers on various theaters before releases so you save time fixing with patches each time.
S!
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latest version will be for BMS 4.33
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@A.S:
Falcas, great job. I recommend beta-testers on various theaters before releases so you save time fixing with patches each time.
S!
Comedian…
There is plenty of testing by multiple people before releasing.
If I would only release anything when I am 100% sure that there are no problems, there wouldn’t be any progress or any release for years.
I am not going to do the same thing as theater builder, only posting nice pics and not releasing anything.And on top of that… there is not extra time needed to fix anything. It does not matter who reports anything, I need the same time to change or fix things
You should be happy with the update rate instead.Gr Falcas
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latest version will be for BMS 4.33
WDP is already 4.33 compatible for a very long time
Gr Falcas
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WDP is already 4.33 compatible for a very long time
Gr Falcas
Probably u r talking about a non released version of WDP cause as the posts say if there r going to be core database changes then WDP should adapt them. Unless the changes do not affect the general data structure that WDP uses already.
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Probably u r talking about a non released version of WDP cause as the posts say if there r going to be core database changes then WDP should adapt them. Unless the changes do not affect the general data structure that WDP uses already.
Nope, current WDP version is already compatible.
Gr Falcas
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Wow much complaining appreciate what we have. This sim is over a decade old and still rocks. Falcas thanks for your time and commitment to help all.
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I really do not see any complaints here. Developers must depend on users to report potential issues in a helpful and respectful manner. WDP is recognized as a very useful contribution to the community.
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Wow much complaining appreciate what we have. This sim is over a decade old and still rocks. Falcas thanks for your time and commitment to help all.
I was thinking the same thing. Nothing is perfect and we should appreciate the great amount of work Falcas has dedicated to this instead. Countless hours of developing and testing is worth thousands thanks.
This is unbelievable.
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I’m still confused on the threat rings issue. In campaign the threats are spotted, SA-2s in Jordan, for example. In WDP they are not. It’s no big deal since I am usually using the OOB to place threat circles in-game anyway.
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I’m still confused on the threat rings issue. In campaign the threats are spotted, SA-2s in Jordan, for example. In WDP they are not. It’s no big deal since I am usually using the OOB to place threat circles in-game anyway.
Just standby for a min.