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    Bad Timing/Speeds

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    • C
      Catty
      last edited by

      I’ve noticed that the ATO in 4.33 has been generating missions where the timing is messed up. Several segments of the flight plan will be red because of low speeds set to make up for the timing. Here’s one mission that was generated.

      105 knots is a touch slow for an F-16, don’t ya think? I didn’t edit this flight plan in any way - that’s the way it was created. I have no idea if this affects the AI, but would imagine it does.

      Any chance of seeing a fix for this down the road?

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      • Quasi_StellarQ
        Quasi_Stellar
        last edited by

        I’ve seen this as well… Most flights exhibiting this behavior will deviate wildly from course. They seem to turn back to the STP and hit it at the proper time. If the next one is jacked, they will repeat the maneuvers until they hit a STP that has acceptable timing…

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        Eagle-EyeE 1 Reply Last reply Reply Quote 0
        • Eagle-EyeE
          Eagle-Eye @Quasi_Stellar
          last edited by

          Purely making an educated guess, but looking at how all low speeds are after target, I suspect it may have something to do with it being the maximum endurance speed or so. In ISA, at 20.000ft, 180kts IAS would be roughly Mach 0.46, and IIRC optimal endurance is usually somewhere in the area of Mach 0.50.

          Assuming it’s indeed max endurance, it may be done like that so they can loiter on target longer without the dynamic bingo kicking in?

          pumafoot1P 1 Reply Last reply Reply Quote 0
          • pumafoot1P
            pumafoot1 @Eagle-Eye
            last edited by

            I have seen the same thing on some steer points, I click on them and up the speed for that steerpoint, until the steerpoint turns white, but not on all ocassions will it do this.

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