Monster Terrain tool
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@FoxBMS:
another question….when i see elevation lab window in terrain editor i know how i can edit elevation of blocks of tiles but what to do if i want to edit all the theather? for example if i want to change elevation of all tiles between 200-300 ft ?
Not sure you can do that with this tool. CATE let you do it, but that’s no help.
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Not sure you can do that with this tool. CATE let you do it, but that’s no help.
Manually it can be done with elevation tool by dragging a square in the tiles u want then setting the elevation. If it is specific tilenumber you wanna change then u can use the search tool by inserting the tile number then on elevation set the elevation
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I wonder if its gonna be a new version for 4.35….
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Does this tool work for anyone in 4.35 ?
It still work for 4.34 … and difference is not that much, terrain wise, but when trying to load objectives I get strange errors: ct error , out of memory , error 7 & 9
I haven’t try too much (yet) , did anyone had any success ??
Thanks
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Same
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Does this tool work for anyone in 4.35 ?
It still work for 4.34 … and difference is not that much, terrain wise, but when trying to load objectives I get strange errors: ct error , out of memory , error 7 & 9
I haven’t try too much (yet) , did anyone had any success ??
Thanks
Same
As it still reads the save 100 version maybe save as version 100? Its a PITA cause you will have to have an empty 103 version and import everything after but it might just work. I use the currend MC (of course i started from scratch the objectives for Georgia) and already saved at 100 version and TE reads it. I had an issue with “overflow” (subscript 9) cause a city was at X1024 Y3 and ofc ourse it supposed to be at X1023 when i fixed that everything was fine!
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Nope. Not supported for load objectives.
Hope Monster will find time to make update!! -
could we use it with 4.34 and still have accurate results for 4.35 or there have been changes/additions on objectives and tiles??
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You can use it for 4.34 completely … and load objectives … but for 4.35 you need campaign files v100 as @Manos says , … but that is grrr … PPPPIIIITTTTAA :mrgreen:
Yah, hope Monster will help.
Thanks
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As it still reads the save 100 version maybe save as version 100? Its a PITA cause you will have to have an empty 103 version and import everything after but it might just work. I use the currend MC (of course i started from scratch the objectives for Georgia) and already saved at 100 version and TE reads it. I had an issue with “overflow” (subscript 9) cause a city was at X1024 Y3 and ofc ourse it supposed to be at X1023 when i fixed that everything was fine!
Life’s got a bit easier now. Falcas saved us - Now you can “save as” v100 directly from “MC” , little checkbox in up-right corner. ,… and use your way to hack into 4.35 install/database/ with TerEd
… since , sniff , no support for v103 in "TerEd"yet. … but … still hoping.
I still need to fix DB discrepancies from 4.34 to 4.35 for my custom theater db … and even don’t know where to begin… crap, …whole world of objectives was “filtered” and renamed / changed … I could spend whole f3cking day just comparing the changes) - and there’s noway for automating the tasks …
If I was smarter , I’ve could just externalize my changes into separate xml’s then save them for later importing as seems fit … addon/replacement … now I have to do it all again…