F/A 18C HORNET FULL EDITION (Photoreal Cockpit & Photoreal Skin)
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Hi,
it’s not like that. Both real MFDs (1# and 2#) use fonts color definitions (I don’t remember the file name, but I will find it!). Third, center MFD is just a specially prepared TACAN and use textures.I will check it ASAP and provide you the color of the MFDs to be set.
Found it, probably:
in <your bms=“” 4.34=“” installation=“” directory=“”>\Data\Sim\Acdata\f18c.dat file:
there is a line:
avionicsColorMfd 1
Change it to:
avionicsColorMfd 0
Voila!</your>
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Thank you very much sunrrrise.
Here is the result :clap2:
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I like it much better now:)
Now we have to find how to restore those missing needles.
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Regarding canopy… since it’s quite big element of the cockpit, but it has very small place on texture file you can do two things:
- make it less detailed, cause the details are stretched and it does not looking good…
or
- you can convert the texture from the original size of 2048x2048 to 4096x4096 pixels. The texture file will be big (16mb), but BMS accepts that (just tested it and it works) and you will quadruple space available for the details
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Great job
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Regarding canopy… since it’s quite big element of the cockpit, but it has very small place on texture file you can do two things:
- make it less detailed, cause the details are stretched and it does not looking good…
or
- you can convert the texture from the original size of 2048x2048 to 4096x4096 pixels. The texture file will be big (16mb), but BMS accepts that (just tested it and it works) and you will quadruple space available for the details
Even 8192x8192 are good to go
I have been using and work just fine
Keep up the good work
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On Sunday night, I found the possibility of working a little more on the cockpit. New MFDs… Current status of cockpit:
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Looks nice, but have you turned brightness down on both MFDs? The contrast is too low.
There will be quite a lot of work to align console lighting…
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The MFD’s default contrast level is too high. I turned brightness down using the adjustment knob on the MFD. Because, I think the low contrast is more realistic.But, Pilots can adjust the contrast level on the MFD, depending on their wishes.
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I would say they are very bright:
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Hi,
it’s not like that. Both real MFDs (1# and 2#) use fonts color definitions (I don’t remember the file name, but I will find it!). Third, center MFD is just a specially prepared TACAN and use textures.I will check it ASAP and provide you the color of the MFDs to be set.
Found it, probably:
in <your bms=“” 4.34=“” installation=“” directory=“”>\Data\Sim\Acdata\f18c.dat file:
there is a line:
avionicsColorMfd 1
Change it to:
avionicsColorMfd 0
Voila!</your>
I did it and now both main MFDs show green, but the center MFD remains white, so unchanged
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@soldano,
if you like I can share my edited textures and you will have more Hornet-like Hornet -
I changed the color of the HUD glass by referring to the real F-18’s video. Now it looks a little more like the real F-18.
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Nice! It will also help with HUD readability!
Regarding MFD brightness. It looks dark because of the effect related to screen refresh rate. But you will see how bright characters are on the left MFD on the picture you have attached.
I wonder whether it is possible to make ‘DED’ a little bit darker.
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Easy…
default one:
dedcolor ff00cc00; // DED colorthe one I will use:
dedcolor ff00a300; // DED colorin <your bms=“” 4.34=“” installation=“” directory=“”>\Data\Art\CkptArt\1799\3dckpit.dat
Tip:
http://www.colorscodes.com/color-code-hex/00cc00</your> -
@soldano,
if you like I can share my edited textures and you will have more Hornet-like HornetYes, thanks sunrrise, can you send them to my mail [email protected] ?
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Hi!
Textures sent.
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This week, 5 days holiday in Turkey. I’ll probably have plenty of time.:p
I’m not promising, but if I complete it, the new Hornet will be ready to fly at the weekend.
I’m preparing a promotional video right now.
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Sit rep?