Is there a way to tweak certain AI settings?
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as the topic title says.
i’ve been making a mission trying to figure out how to get them to do what i want them to do, it’s been a tough journey.
the premise was lots of ground fireworks so i tasked a C-130 gunship, it refused to go past the push point.
then i tasked some A-10C’s and loaded them up with CBU 87 CEM (15 of them) and like idiots the entire 4-ship dropped 60 clusters on 1 collone in pairs with a spacing of ~75 feet in a ripple. (tasked as air interdiction)
so then i decided that mavericks might do it, unfortunately the A-10 can only carry 4 :s… so i switched over after some trial and error to the typhoon with it’s maverick equivelant. and that works, sort off… not really
the typhoons engage at first, but after the first pass they circle within roughly 5-10 nm from the target, so even though they try to attack them they are consistently too close to launch weapons. so they are useless after the first pass as well… so i had to go nuclear.
bring in the JSOW-A, loaded a full load onto a 4-ship of super hornets… and while i enjoyed the fireworks they suffer from the same issue as the typhoons, too close to get weapons off after the first pass.
so now my solution is to just task single ships and assign each one a different batallion to attack, this way i get the fireworks i want without them going entirely retarded.so my question is, is there a way to tweak the AI to have them take more space to make runs on a target.
is there a way to tweak how they ripple bombs and to set them to release singles instead of pairs. or even to not have them drop all of their weapons at once. -
Unfortunately no.
It would be great indeed if one day we could set a (or several) different DMPI for each a/c of the flight under UI. The only tweak is to designate a target in flight to your wingman and your element using sensors (or padlock view) and comm’s menu.
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Theoretically speaking, could it work if you set up a flight like this:
STPT 4: IP 1
STPT 5: TGT 1
STPT 6: IP 2
STPT 7: TGT 2
STPT … -
well you would still run into the issue of them dropping all ordnance (depending on what type of ordnance) on that very first target.
but it would be cool if we could get some more control over the AI flights for mission building purposes
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Theoretically speaking, could it work if you set up a flight like this:
STPT 4: IP 1
STPT 5: TGT 1
STPT 6: IP 2
STPT 7: TGT 2
STPT …That’s what I do. I had three TGT STPTs on a recent flight. My Wingman and I each had 2 JDAMs and I tasked us with three bridges; North and North West of Wonsan, in an effort to cut off reinforcements from the North now that blue forces are pushing North towards Wonsan.