Hello, I dream of a complete documentation or videos on the subject.
Latest posts made by Maveric
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RE: Inner workings of the campaign
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RE: Cursor radar
@Tumbler31 said in Cursor radar:
If the diagonal movements are not mapped, you cannot move diagionally anymore (eg with shift-arrow keys) or get weird results as shown in the clip above.
It seems to come from a refactor with some unintended side effects. Sadly there’s to work around available, but it is on the list for U1
@Tumbler31 Thx.
Do you have any idea how long before the release of the update?
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Are the BMS Config options secret defense?
Hello,
Already a huge thank you for this majestic update, you have done a great job and I thank you very much.
I often notice that some option tips are added on posts according to the need with link to problems or others, I find it a pity because it imposes to pass on many post to have knowledge of it.
ex:
set g_nScaleUIMode / set g_nCloudRotatingMethod / etc …So a small question and a small request comes out of this.
Question :
Why don’t you integrate in the BMS Config all the options that exist?Request :
Can you create a dedicated post where you indicate all the options that exist and that are not integrated in the BMS Config.Thanks in advance.
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RE: Tempo and Initiative values in Campaign Triggers
Hello BMS TEAM
I’m very interested in the subject too, can you please give us more information about this mechanic?
Thanks you for advance
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Modifications of the list of roles of an aircraft model
Hello,
I have currently added a squadron with an F16 52+ CFT HAF aircraft type on the Double Dragons campaign, but now I realize that some mission roles are not available for this aircraft.
Ex : RECCE or RECCE PATROLWhile they are available for the F16CM Blk 40.
Could you tell me where I can find the list of aircraft roles so that I can modify it please.
I’ve been digging through the editor, but to no avail.
Thank you in advance.
Kind regards
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RE: Dedicated serveur crash BMS4.34 U4 and difficulty hosting
I found this post
https://www.benchmarksims.org/forum/showthread.php?27263-AI-Flight-Spawn-Times&highlight=g_nReagTimer
https://www.benchmarksims.org/forum/showthread.php?34553-AI-s-disappear-when-I-am-60-miles-away-from-thembut I admit that it is not very clear.
When we return by taxi or ramp in a game after X minutes without moving from the airport the game comes out. Which parameter makes it possible to settle this problem because only it is 2 to parameterize this approach of this case compared to what I found
It also impacts Human or only AI ? -
RE: Dedicated serveur crash BMS4.34 U4 and difficulty hosting
Thanks a lot for your help
I changed the sounds setting in the RDS client.
“Read on a remote computer”
After, I checked dxdiag the sound card is detected correctly unlike before.I no longer have a crash problem.
The only thing I have to change is the delay when we are in the
3D without moving in rampstart mod before the game ensures that I leave 3D.I think it’s one of the following 2
set g_nReagTimer 2 // AB A / C despawn-> delay before disappearing (in min)
set g_nDeagTimer 2 // AB A / C spawn-> lead time before taxiing (in min)Could you confirm this please and if it supports the value 0 for infinity
kind regards
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RE: Dedicated serveur crash BMS4.34 U4 and difficulty hosting
New test without
https://www.benchmarksims.org/forum/showthread.php?24564-REL-dedicated-server-for-Windows-with-no-GPU&highlight=serverI have restore original and i use the RDS mode.
Enter in 3D : ok
Show 3D : ok
Exit 3D : CrashReport :
https://we.tl/t-40cjG3z4GP