The HUD is giving me double vision. If I roll my head sideways, the double vision effect stops.
Is there a setting I can change to affect this?
The HUD is giving me double vision. If I roll my head sideways, the double vision effect stops.
Is there a setting I can change to affect this?
The “End Game” menu when pressing escape is also rendered 90 degrees off, just like the HUD.
Thank you for your assistance though.
@MaxWaldorf said in Reverb G2 HUD renders with double vision, all else ok:
Please review again this article:
https://forum.falcon-bms.com/topic/23871/couple-notes-to-vr-users/1
I’ve tried everything listed there. No change.
The HUD is projected so that the image in the right eye is higher than the image in the left eye. This causes a great amount of eye strain as one eye tries to focus on a high image while the other tries to focus on a low image.
If I tilt my head all the way right or left, the eye strain goes away. The projection is wrong. It’s high/low instead of right/left.
Everything else appears fine.
The HUD is giving me double vision. If I roll my head sideways, the double vision effect stops.
Is there a setting I can change to affect this?
Ok, thank you for the responses.
I’m not certain we’re understanding each other.
There’s a mod allowing the player to fly the F22 in Falcon 4 BMS. You get an F22 cockpit, the advantages of the F22 flight model, and I think stealth, but I’m pretty sure playing the F22 this way in Falcon 4 has the player using F16 radar. I’m asking if there’s any way to alter radar characteristics for an individual aircraft, like the F22.
Flying the F22 in Falcon 4 using the F16 radar is a bit of a bummer, but it’s still the best way to fly the F22 available right now. Is there anything that can be done? Even increasing scan speed to better represent the phased array radar would be an improvement.