There is an update in the bugtracker, this bug can be reproduced each and every time.
Posts made by canyon1
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RE: TGP issues
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Last AMRAAM
Why do you lose the Poles and Times information after you launch the last AMRAAM? This makes little sense that you have no idea what the M-Pole is or time to go active after you launch last missile. Is this an omission or is it known to be the real thing?
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RE: Save Air Start Cockpit Settings
Look at the Keyboard Layout pdf. There’s a combo Alt+C S, which saves cockpit defaults. Never tried it but it should do what you want
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Pumping Iron… correction, Fuel.
I had too much time on my hands and was playing with the fuel management in BMS. I focused on the trapped fuel case. In my test I took one bag on the right wing, a centre bag and nothing on the left side, double ugly in short. I set the Wing First fuel transfer and Feed to Norm. All this to trigger trapped fuel warning. Now according to Dash 34 I should get trapped fuel warning the moment the left wing internal wing tank starts to “empty into the fuselage tank”. With my configuration this should be an immediate trapped fuel warning but it wasn’t. I got the trapped fuel warning when the left internal fuel tank is empty and the aft fuselage tank is at 1400 lbs of fuel and of course, the right bag is still feeding. So it seems to be an incongruity with the manual. However, after I switched the fuel transfer back to normal, i.e. centre tank first, the centre bag emptied completely into wing and fuselage tanks within a minute or so. My question is whether the fuel pumps, pump the fuel irrespective of the actual engine consumption. Or is the flow dictated by the engine demand? Also, is it possible to transfer the fuel from the centre tank into an empty internal wing tank or is it lost fuel?
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RE: Skins
if you want more cool pics of the Polish F-16s (and not only) go to the webpage of the author.
http://www.hesja.pl/galeria,809,top-100.html -
RE: Recorded data
life hack is to take a screenshot of the DED page with your markpoint
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RE: Issue or misunderstanding with WDP: STPT
- after you set up your steerpoints, save the DTC in BMS.
- Open callsign.ini in WDP (on the DTC tab)
- You can copy callsign.ini to mission.ini
- On the map tab switch to callsign.ini if you skipped point 3
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RE: Link 16 things you want in the next update
I’m assuming that the Oxygen switch is just for show/audio.
Not at all. Leave it off and go cruising at angels 40. See if you can wake up before hitting the ground.
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RE: Weapon Delivery Planner released
Hi Falcas,
there is something wrong with the VIP setup for BMS 4.34 and WDP 3.7.14.140. VRP works perfect but for VIP I have found following problems:
- PUP point is not computed correctly in the DTC. The PUP point lands somewhere far beyond the target. I found a workaround in that I modify the Viper’s DED VIP page and set the VIP-TO-PUP to what the WDP tells me for TGP-TO-PUP (VRP setup)
- The OA2 is always placed below OA1, regardless whether I tick “Place OA2 at the Aim Off Point”
- to get the SOI onto the real target I have switch TMS right to IP on the FCR. Initially the FCR is set to TGT, which is actually the IP.
The VRP setup works fine although by default the FCR is set to TGT, which might not be a bug but is inconsistent with the WDP manual.
Regards,
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ALR56 Launch warning tone change
Hi,
I’ve noticed that the RWR ALR56 will change its tone slightly sometime after a SARH missile is flying towards me. A fellow simmer pointed out that in the sounds folder of the ALR56 there are two ogg files, ARL56Launch and ARL56LaunchRecycle. My question is whether the changing tone simply comes from using a different file after some cycles or does it have a physical meaning, such as illuminating radar switched to a different mode, missile impact is imminent.
Cheers.
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RE: Add-On NTO Polar Vortex for 4.35
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This might be the issue, your theater is too damn popular
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RE: Add-On NTO Polar Vortex for 4.35
I am somehow unable to download the updated installer, could you please double check that the file is available. Thanks.
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RE: AIM-9X Performance
It’s an old thread and I do not want to get into the AIM 9X flare resistance topic as I have never fired or ever been fired at with an AIM 9X. However, what takes away a lot of fun in 4.34 is that the enemy has 100% probability of detecting an incoming IR missile, at least when playing at the ACE skill level. So even if you sneak up from behind and below with a snoozed radar and fire a sidewinder, the enemy will flood the sky with flares and evade the missile. They seem to magically react to am AIM 9 a soon as it enters their bubble. Maybe this could be an idea to make their probability of detecting an incoming IR missile dependent on the viewing angle.
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RE: Balkans dogfight doesn't work
By accident I found out that the planes in your team will engage in a fight with you in Furball mode. This is not a fix of course but will allow some WVR in the Balkans theatre. Add a Flanker to your Crimson team and he will fight, the main drawback is that they will start glued to your wing. Apart from stock Korea I have not found a theatre in 4.34 with a working dogfight mode.