@drtbkj thanks!
Posts made by DanWolo
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RE: is there a f-35?
@drtbkj Which means that anyone can simply add F-35A to KTO using MC?
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RE: Optimizing Quest 2
@obsidianuk No ghosting in dogfights or when passing by another jet at high speed?
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RE: Optimizing Quest 2
@obsidianuk Do you have stable 72 fps with this setup?
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RE: Optimizing Quest 2
@danster Try to increase the Quest resolution first keeping the rest at 1.0 or 100%. Then you can move another sliders if the picture is still blurry but I bet you kill the performance with just the Quest slider. If you have both the cable and wifi 6 you can also do the back to back comparison and check in which case you have more frames.
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RE: Optimizing Quest 2
@danster Why don’t you use the cable and Oculus link? As for the blurrines I had to move the resolution slider in Oculus link all the way to the right. Otherwise the picture was unacceptable. I also set the resolution in Steam VR on 100% and 1.1 factor in BMS config file.
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RE: Balcans VR performance
@Seifer What I also noticed is that after T/O over the Italy (not over the runway) the aircraft textures are getting blurry or something like that when viewing the jet from the outside (0). Once over the sea they look good again. I haven’t seen this fenomenom over Korea.
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Balcans VR performance
Is it only me getting significantly more frames in VR in Balcans theater in comparison to KTO? I checked several scenarios and in general the performance is better. There is one airport on south where I see a drop while in KTO the only base where the simulation is smooth is Gunsan unless the airfield lights are on then I am having stutter.
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RE: Not looking forward to the VR update
@Stevie said in Not looking forward to the VR update:
@Snake122 - thought about that too…still don’t want it.
I had an Intern a couple summers ago that had spent a semester working on a college VR project…part of what I do is to give Interns and other Engineers instruction in the RL Trainer. We got in, she started the jet, released the Parking Brake, taxied into position, and slammed into burner - as soon as she rotated for takeoff and pulled the gear up the first thing I heard over the ICS was - “this SOOOO beats VR!!!”.
I bet she would say “this SOOOO beats the RL Trainer” if you give her a ride in a real jet.
The RL Trainer doesn’t sound like an affordable alternative for VR. Even the home pit is not an option for many players.
I did a brutal simple mod of my Cougar throttle. It has a real deal travel angle and lever arm radius. I was really surprised when I set it on the Ikea baby stool next to my chair and I found out that it was on spot in DCS VR.
You guys will be fine. Or just keep flying in 2D.
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RE: 4.36 Screenshots
@kouzi said in 4.36 Screenshots:
@AviationPlus
CATMs is Janhas made model
https://www.janhas.net/Files/ALW_6.0.zip
about trees,use reshade improve details@Doc0301
this is Radium made great 3D model
https://forum.falcon-bms.com/topic/22974/iai-laviWhat do mean by “use reshade”? Is this a GPU setting?
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RE: Not looking forward to the VR update
@Atlas said in Not looking forward to the VR update:
Is it just me that’s not looking forward to the VR update?
Don’t get me wrong, I like VR and I have a Reverb G2 and my eldest is still playing with the older HTC Vive, but I just can’t play for very long on VR. I also have checklists, printouts, and cheat sheets I need to refer to, which I doubt I can use with VR. I loved combat in Elite Dangerous in VR as you could really feel how cramped the cockpits were and how more agile smaller ships were compared to the big ones. I would do circuits over my local airport and do some exploration flights in XP11/MSFS too, but for the amount of cockpit work and kneeboard referencing needed, I don’t think I’ll appreciate VR.
A major concern I have is being able to tally bandits as well. Currently using a 4K monitor and TrackIR, but I’ve always felt like going to my G2 causes a drop in visual fidelity. Maybe increase the Smart Scaling to counter?
What I am keenly looking forward to, however, is the graphics/terrain upgrade. While I don’t “notice” the ground/terrain graphics, I guess my brain just tunes out how it looks so as not to kill immersion so much especially when I’m down low. A better-looking version would surely be appreciated.
Anyone else on the same boat as I am especially regarding VR? I would love to have the BMS implementation blow my socks off and I’d fully transition into VR, so I guess it’s a “let’s wait and see” scenario.
Hope everyone has had a lovely Christmas! Bring on the new year and bring on 4.37!!
I have totally different feeling and I am looking forward to this update since the dev team mentioned VR plans for the first time. The VR is a game changer. I am playing DCS, IL, MSFS and BMS. Both - VR and 2D. I was VR skeptical for a long time because of a low resolution, which BTW is now limited by PC performance and not goggles, until I took off in Hornet for the first time and couldn’t stop laughing for 15 minutes or so until I started feeling sick :). It took me like a month to overcome travel sickness symptoms when flying in VR. Since then I was dreaming on how would it be flying BMS in VR. Choose the F-16 block you want, have all kind of working weapons and TGPs, do not feel so lonely in the airspace with the ATC communicating with you correctly and not asking you for downwind landing. What I am also hoping to get from the BMS VR is the performance. With the BMS graphics being still pretty basic I hope to be able to set the resolution to max and have the MFDs and cockpit crisp while still having a lot of frames per sec. Will see how this will work but I keep my fingers crossed.
On the other hand I can understand the others, especially pit builders which may believe that VR is just a waste of time. I have been there too and I know how it feels when you are using the real switches, looking at real MFDs or having real warning lights in front of you (I gave up right on time when I realized how much I spent buying CNC machine, lathe, software and real switches just to build an ICP, MFDs and AoA indexers). But you will never know how it feels when you look back over your shoulder and see that big missile or bomb hanging underneath your wing. I will not mention the dogfighting when you feel that neck pain on the other day instead of eyeballs pain caused by the unnatural way the track ir is used. Or the air to air refueling and formation flying - it is totally different story in VR.
The mixed reality will be the right solution one day which will satisfy us all but let the developers team give us the basic VR first.
I really appreciate what they are doing right now and looking forward to 4.37.