@Mikyjax and all, thanks everyone for your help. My desktop shortcut was using the alt launcher by default, and setting the rudder/brakes from the AxisAssign menu (instead of within the UI after loading the main game) it now works ok. Also disabled the virtual rudder as mentioned by @airtex2019. All is well now
Best posts made by Gavlar50
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RE: Cougar HOTAS with T-Flight Rudder Pedals
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RE: Reverting to mouselook
As soon as I posted this I found this OP which resolves the issue, so posting this here for anyone else who comes across the same.
https://forum.falcon-bms.com/topic/18019/tried-opentrack-now-lost-ability-to-mouse-look-in-cockpit/7
As mentioned in the above post, renaming the {opentrack install dir}\modules\NPClient64.dll fixed it for my scenario. Can rename back once camera is sorted.
Latest posts made by Gavlar50
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RE: Reverting to mouselook
As soon as I posted this I found this OP which resolves the issue, so posting this here for anyone else who comes across the same.
https://forum.falcon-bms.com/topic/18019/tried-opentrack-now-lost-ability-to-mouse-look-in-cockpit/7
As mentioned in the above post, renaming the {opentrack install dir}\modules\NPClient64.dll fixed it for my scenario. Can rename back once camera is sorted.
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Reverting to mouselook
My Delanclip camera has gone T-U, so while that’s being dealt with by their support I’d like to revert to mouselook, but this no longer seems to work - even with the camera unplugged. Does anyone know how to resolve?
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HUD display with DelanClip
Sorry if this is a silly question, I’m a recent convert to Falcon BMS - massive learning curve. I’ve recently purchased a DelanClip head tracker (very pleased so far) and after trying out various settings I’ve settled on moving my default position back so I can see more of the cockpit, as the default position felt far too close to the controls. Only issue is, this doesn’t seem to adjust the zoom of the HUD, so the edges of the display extend beyond the glass, so I’m unable to see speed, height etc. Is there some way I’m missing to reduce the zoom of the HUD so it fits within the display area? Images attached for context.
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RE: Cougar HOTAS with T-Flight Rudder Pedals
@Mikyjax and all, thanks everyone for your help. My desktop shortcut was using the alt launcher by default, and setting the rudder/brakes from the AxisAssign menu (instead of within the UI after loading the main game) it now works ok. Also disabled the virtual rudder as mentioned by @airtex2019. All is well now
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RE: Cougar HOTAS with T-Flight Rudder Pedals
@Icarus sorry please forgive the silly question I’m new to this, AL?
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RE: Cougar HOTAS with T-Flight Rudder Pedals
@Icarus here’s what I see when I set up via the UI.
With this config the left and right toe pedals are acting as the left/right rudder when NWS enabled, then both toe pedals together act as the brake. I can work with this so its not the end of the world, but I was expecting the pedal forward/back slider to act as the rudder. I think it’s possibly because the Z axis isn’t being seen. So as it stands the pedal slide motion does nothing.
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Cougar HOTAS with T-Flight Rudder Pedals
Hi everyone, I’m very late to the Falcon BMS party (having only discovered it recently after purchasing a new PC capable of doing it justice). I’m using the original HOTAS Cougar/throttle with 2 MFDs and have just added the pedals. However I’m having trouble mapping the pedals to the rudder so I can taxi etc by sliding the pedals instead of using the < and > keys. In the controller setup I can see rudder axis X, Y and Z and these respond when I press either left, right or both pedals, so I’m able to map the brake to the left toe pedal, but the pedal sliding itself doesn’t seem to register so not sure how I map it. Anyone had this issue and know to fix? I’m Windows 11 so Target wasn’t happy, although the old Foxy software runs ok. Although I’ve just mapped everything through BMS rather than applying Foxy scripts, and everything is working fine apart from the pedals. Thanks.