Open TrackIR, make sure the profile has not changed, review the keys set for pause and center, verifying they are as you expect or as they had been set before. TrackIR must be running in the background, of course.
Open BMS to the Setup > Controllers screen, make sure the correct keyfile you use is loaded and active
Open Saitek/Logitech STT programming software (if used) and verify that the correct profile is loaded/set as it had been when it was working fine last week
@unkindled I use their can shaped Trackclip with my TrackIR5. I like it a lot, maybe a little bulkier than needed, but well done even for 3d printed items and ironically better than TrackIR’s clip. Service was quick with no complaints. Their PS3EYE camera should be the same as everyone else’s. I’m not sure what’s up with their upgraded camera though.
@drillerman52 According to the github website, any camera that can achieve at least 30fps and 480p will do the job fine. What I found is AITrack operates best when your face has light on it. It’s kind of the opposite of TrackIR which operates better in low light situations. AITrack works in conjunction with Opentrack. Just Google “Guide to AITrack and OpenTracker”. It is written by a guy named Lars Bodin. When I first tried AITrack, I could not get it to work and gave up. I still wanted to get rid of the hot headset so I tried it again and stuck with it until I learned the ins and outs of using it. Like I said, I love it. I won’t go back to TrackIR.
The ntdll.dll message is not very specific and can lead anywhere since that basically says that the Windows core is being called. So somewhere in the call tree from TrackIR5.exe down to ntdll.dll some newer graphics drivers messed something up.
Thanks for peoples responses, it’s not anything to do with my Opentrack settings as my X,Y,Z still moves along the curve when the in-game view stops moving (and I don’t have this issue in other games with the same curves).
I changed these values in the 3dCkpit.dat of the blocks I’m flying like @white_fang suggested and it did what I was wanting by allowing me to lean further. It’ll be pretty crap to have to change this for every cockpit but if that’s the only way then I can deal with that.
//6DOF bounding box
movementlimit_left 0.6; // Was 0.415
movementlimit_right 0.6; // Was 0.415
movementlimit_up 0.119; // Was 0.119
movementlimit_down 0.6; // Was 0.3
movementlimit_fore 1.0; // Was 1.0
movementlimit_aft 0.6; // Was 0.6
<blockquote>@jstnj yeah for DCS and MSFS it does work pretty well but for titles like BMS your only option is FacetrackNoIR with the plug-in. It’s unfortunate. So do you use it with BMS at all?<br /><br /></blockquote><p>No. I don’t use it in BMS, but I want to. I will not install FacetrackNoIR though, because I see many stories of it causing extreme headaches and driver issues for every single other native EyeTracker game. It’s frustrating but until I can use at least Tobii GameHub to make a BMS profile I can’t see myself in BMS very much. <br /><br /></p>
<p>Could it work with OpenTrack ? If so, the motions/movements could be translated to axis for looking around seamlessly like with Opentrack and eg. Delanclip. But no camera required, so that would be very neat</p>
<p>You should set a ‘pause’ button for TrackIR inside the TrackIR software. This way, you can stop TrackIR when you want, and use the mouse to pan around the (#3) pan view cockpit mode. When you want to use your head, you can ‘un-pause’ TrackIR:<br /><br /><img class=“ql-image” src=“https://i.imgur.com/QDskYzw.png” /><br /></p>
Finally I bought it!
It works great with my laptop’s webcam and shows 29fps even in a darkened room! What’s more, it allows the vJoy sliders to be controlled simultaneously with the TrackIR, defining any segment of any of the 6 tracking axes as an “overlay” for the vJoy, which is very interesting as it gives me the ability to dynamically change the FOV when I reach the maximum allowed travel distance along Z . I can still move my head forward / backward inside the cockpit, and when I get to “full stop”, it starts to zoom in! A very cool feature when working with an MFD and when landing!