I was playing the Iraq War campaign these days. I added some F117 missions to destroy Iraqi radar sites. Their loadout were GBU27 or 28. MSL 25+ laser code 1688 for lead and 1687 for wingman. I tried several times. Sometimes they drop the bombs and sometimes they didn’t. Sometimes missed. Weather is clean with scatter cloud. Time:midnight. Threat:Multiple Migs in target area
Does anyone know how to deal with it?
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F117 don't drop bombs.
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Does it have different result if we run a dynamic campaign in 2D only or in 3D only?
Playing dynamic campaign on a 2D map interface, it seems that game engines do not perform the same simulation calculations as in the 3D world.
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RE: F117 don't drop bombs.
@hoover said in F117 don't drop bombs.:
Were you flying along in 3d or did you watch / follow the mission on the 2d map?
In 2D map.I think the problem may be that the weapon I am using is a laser guided bomb. Laser has several limits.
The background of the campaign is in 2003, and there was no JDAM available for F117. I believe that will be a 99% hit with JDAM.
The TGP model of F117 seems to have some issues in 3D. I cannot see the ground ahead through it when wing is level.
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F117 don't drop bombs.
I was playing the Iraq War campaign these days. I added some F117 missions to destroy Iraqi radar sites. Their loadout were GBU27 or 28. MSL 25+ laser code 1688 for lead and 1687 for wingman. I tried several times. Sometimes they drop the bombs and sometimes they didn’t. Sometimes missed. Weather is clean with scatter cloud. Time:midnight. Threat:Multiple Migs in target area
Does anyone know how to deal with it? -
Prevent AI from flying over TGT after launching standoff weapon.
I make 4* F15E drop AGM130 15nm from the target airport. After that,they continue their flight plan and fly over the airport,shot down by SA6.Does anyone know how to make AI RTB after launching standoff weapon without a human wingman.I don’t want them just fly over the danger zone.Thanks.