Yea I also had a quick chat with Miles (PointCTRL dev) he said that BMS guys are going to contact him.
So far I like BMS VR a lot, got the VR world scale and Voice Attack sorted, now I only need the PointCTRL to work to make the full switch from DCS for single player experience.
Best posts made by Metzger
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RE: PointCtrl in BMS
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RE: PointCtrl in BMS
So it is this from BMS technical manual that causes PointCTRL not to work currently:
"
4.2 Touchscreen Use for Cockpit Interaction
Correct touchscreen usage is currently not possible in BMS as the input system uses relative mouse input only.
Touchscreens need absolute coordinates for proper handling. If used as a secondary monitor to simulate
cockpit panels you risk invoking functions in the 3d pit by accident.
To prevent this, new keystrokes have been added to enable/disable mouse buttons in the 3D cockpit entirely.
This offers the possibility to avoid unwanted mouse clicks in non-exclusive mouse capture mode, e.g. for
touchscreen users. The new keystroke names are:
"As far as I understand, PointCTRL works like a tablet, so I guess it is up to BMS devs to make it work.
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RE: Falcon BMS 4.37.3 - Documentation Bug Reports
Document: BMS-User-Manual
Page: 177
Original sentence: “3. Fill in AIRCRAFT type, ROLE, SIZE, SQUADRON & skill in the newly opened window”
Corrected sentence: “3. Fill in AIRCRAFT type, ROLE, SIZE & SQUADRON in the newly opened window”The picture just above the line should be replaced as well.
Based on the changelog the ‘skill’ is now removed from the campaign:
- Fixed: make invisible the “Skill” field on the “add flight” window callback for campaign
Latest posts made by Metzger
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RE: Falcon BMS 4.37.3 - Documentation Bug Reports
Document: BMS-User-Manual
Page: 177
Original sentence: “3. Fill in AIRCRAFT type, ROLE, SIZE, SQUADRON & skill in the newly opened window”
Corrected sentence: “3. Fill in AIRCRAFT type, ROLE, SIZE & SQUADRON in the newly opened window”The picture just above the line should be replaced as well.
Based on the changelog the ‘skill’ is now removed from the campaign:
- Fixed: make invisible the “Skill” field on the “add flight” window callback for campaign
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RE: PointCtrl in BMS
@Snake122 Hm, if cursor is locked in the center of the screen, then good luck in looking back at the test panel or avionics panel. Not sure if this would work
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RE: 4.37 VR cockpit scale feels off
It seems the pilot body is off. Legs especially start too much from the back. If you look between his legs there is clearly huge distance from the ejection handle. I think legs shoud be more forward and pedals deeper. But those are details, overall I think is good with steam VR scale to 145 for me but this will vary a lot from person to person.
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RE: PointCtrl in BMS
So it is this from BMS technical manual that causes PointCTRL not to work currently:
"
4.2 Touchscreen Use for Cockpit Interaction
Correct touchscreen usage is currently not possible in BMS as the input system uses relative mouse input only.
Touchscreens need absolute coordinates for proper handling. If used as a secondary monitor to simulate
cockpit panels you risk invoking functions in the 3d pit by accident.
To prevent this, new keystrokes have been added to enable/disable mouse buttons in the 3D cockpit entirely.
This offers the possibility to avoid unwanted mouse clicks in non-exclusive mouse capture mode, e.g. for
touchscreen users. The new keystroke names are:
"As far as I understand, PointCTRL works like a tablet, so I guess it is up to BMS devs to make it work.
-
RE: PointCtrl in BMS
Yea I also had a quick chat with Miles (PointCTRL dev) he said that BMS guys are going to contact him.
So far I like BMS VR a lot, got the VR world scale and Voice Attack sorted, now I only need the PointCTRL to work to make the full switch from DCS for single player experience. -
RE: 4.37 - a few VR requests
@airtex2019 no no, not objects in distant scaling. VR scaling. Like cockpit in VR looks tiny, like a toy plane.
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RE: 4.37 - a few VR requests
An option to adjust the world scale. It is unplayable for me as everything looks very tiny.
This is pretty much like that for my eyes for every VR titles but luckily most of them can be adjusted.
For some games it can be done in Steam VR under Per application video settings, but for Falcon BMS those options are not available.