@MaxWaldorf said in tacview-filter: A tool for shrinking ACMI files:
I still consider that tacview should use a true optimized 3d rendering engine…
This tool isn’t displaying that many objects compared to an actual 3D game…
This has been the case like forever but I don’t know if @Vyrtuoz or @BuzyBee will ever find a way to improve this.
I do agree this is badly needed as even a 7900xtx and a 7800x3d struggle with it.
From the experiments we’ve ran, things mostly seem CPU-bound, not GPU-bound. This makes a lot of sense - I assume Tacview is spending most of its efforts interpolating positions of the objects in the world, and drawing can be done fairly cheaply once you’ve calculated those.
Once you pare down the input to the sample rates the website suggests (https://www.tacview.net/documentation/realtime/en/), it can handle a 30+ player mission across the entire KTO quite well. That’s what this tool aims to do.