@mrkline said in tacview-filter: A tool for shrinking ACMI files:
From the experiments we’ve ran, things mostly seem CPU-bound, not GPU-bound. This makes a lot of sense - I assume Tacview is spending most of its efforts interpolating positions of the objects in the world, and drawing can be done fairly cheaply once you’ve calculated those.
Once you pare down the input to the sample rates the website suggests (https://www.tacview.net/documentation/realtime/en/), it can handle a 30+ player mission across the entire KTO quite well. 😃 That’s what this tool aims to do.
Thanks for this!