Ok I back away from the comms issue. Im sure there are people smarter than me who can handle that.
For the visualisation part:
You may be able to make some sort of prediction using the set velocity and commands to set pitch/bankvangles.Nevertheless, the view distance issue kill the nesecity of a visualisation of the aircraft. It would just mean we are limited to type 2 and type 3 control in CAS situation. Which is fine! It will be damn cool anyway.
Using MFDE as a ROVER system would kinda make it even better.
If you can pull a velocity vector, and up vector, and a ASL positional value from Falcon during live play that is all you need. You’d need something to translate that to Arma (which is why HLA/DIS implementations exist).
Arma can do interpolation of those values and replicate a model in flight, so even if the model is at 25,000 AGL we could have it in game, which would be nice for in the future if we ever figure out a way to send events back into Falcon, such as SAM, AAA, and misc ground fire.
The only thing I’d worry about is the fidelity of units on the ground… This might be sacrilege, but I’ve always seen this implementation being more full blown in a game like DCS (as much as I prefer BMS to that series).
Anyway, I am a big proponent of better fixed wing flight in Arma, whatever the source. I have kicked around the idea of integrating JSBSim as a FDM into Arma for a while, which is totally plausible, but sadly way out of my time constraints. If BIS added render to texture canvases in Arma you could honestly create a very high fidelity flight simulator using an external FDM. There really is no limit to what Arma can do if you really put your mind to it, it is a wonderful platform.
Also I don’t know if anyone has seen this here, but they just started a competition yesterday for addons/mods with up to 500,000 Euros in prizes… Maybe some talented people from this community will enter it and make something insanely awesome: http://makearmanotwar.com/