@Tumbler31 Strange I enabled debug in the alt launcher and now it boots up fine. When disabling debug it also still works now!
I’ve attached the xlog below:
[00:00:00.000] 20700 **** Falcon 4.0 ****
[00:00:00.000] 20700 **** (C) 2023 Tommo Inc. All Rights Reserved. ****
[00:00:00.000] 20700 **** Falcon BMS 4.37.2 (x64) Build 521 ****
[00:00:00.000] 20700 **** (C) 2023 Benchmark Sims. All Rights Reserved. ****
[00:00:00.000] 20700 Operating System: Windows 10 (10.0.19044)
[00:00:00.000] 20700 Valid F4 installation found [C:\GOG Games\Falcon 4.0\falcon4.exe]
[00:00:00.000] 20700 Create window at 0, 0 with size 2560x1440 (client) 2576x1479 (window)
[00:00:00.000] 20700 WM_SIZE 0x0 to 2560x1440
[00:00:00.000] 20700 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
[00:00:00.000] 20700 SIZE_RESTORED handle resize 0x0 to 2560x1440
[00:00:00.000] 20700 WM_MOVE 0|0 to 0|0 (client pos to 8|31) delta -8|-31 for style -1865809920
[00:00:00.000] 20700 WM_ACTIVATEAPP 1, previous active window thread 0
[00:00:00.000] 20700 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0
[00:00:00.000] 20700 FalconMainWindowD3D11::handleOnActivate 0->1
[00:00:00.000] 20700 SetWindowLongPtr GWL_STYLE -1879048192
[00:00:00.000] 20700 SetWindowLongPtr GWL_EXSTYLE 0
[00:00:00.000] 20700 AppWindow::setBorderState: style changed position 0|0 to 0|0
[00:00:00.000] 20700 AppWindow::setBorderState: style changed size to w: 2560 (2560 - 0), h: 1440 (1440 - 0)
[00:00:00.000] 20700 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192
[00:00:00.000] 20700 SystemLevelInit
[00:00:00.000] 20700 Initializing Sim Memory Pools....
[00:00:00.000] 20700 DeviceIndependentGraphicsSetup ##
[00:00:00.000] 20700 TheLoader Setup ##
[00:00:00.000] 20700 Loading texture_POLAK.bin with 250 sets, 3471 tiles
[00:00:00.000] 20700 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
[00:00:00.000] 20700 FlushReferences Cleanup ##
[00:00:00.000] 20700 ObjectLOD Cleanup ##
[00:00:00.000] 20700 TheTextureBank Cleanup ##
[00:00:00.000] 20700 ThePaletteBank Cleanup ##
[00:00:00.000] 20700 TheColorBank Cleanup ##
[00:00:00.000] 20700 Info: 3DDB is *new* format (more than 2GB supported)
[00:00:00.000] 20700 Terrain: Load
[00:00:00.000] 20700 Terrain max texID: 3991
[00:00:00.000] 20700 Theater's installed: TerrData\TheaterDefinition\Korea KTO.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Balkans\Terrdata\theaterdefinition\Balkans.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Israel\Add-On Israel 80s\Terrdata\theaterdefinition\Israel80s.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Israel\Terrdata\theaterdefinition\Israel.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Korea TvT\TerrData\TheaterDefinition\Korea_TvT.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Mideast128\TerrData\TheaterDefinition\Mideast128.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Mideast128\TerrData\TheaterDefinition\Mideast128-fl.tdf
[00:00:00.000] 20700 Theater's installed: Add-On Nordic\TerrData\TheaterDefinition\Nordic.tdf
[00:00:00.000] 20700 GetCurrentTheater Korea KTO
[00:00:00.000] 20700 TheaterReload
[00:00:00.000] 20700 theaterPath 'X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\korea'
[00:00:00.000] 20700 terrainPath 'X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\korea\terrain'
[00:00:00.000] 20700 Loading texture_POLAK.bin with 250 sets, 3471 tiles
[00:00:00.000] 20700 objectPath 'X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\objects\KoreaObj'
[00:00:00.000] 20700 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
[00:00:00.000] 20700 FlushReferences Cleanup ##
[00:00:00.000] 20700 ObjectLOD Cleanup ##
[00:00:00.000] 20700 TheTextureBank Cleanup ##
[00:00:00.000] 20700 ThePaletteBank Cleanup ##
[00:00:00.000] 20700 TheColorBank Cleanup ##
[00:00:00.000] 20700 Info: 3DDB is *new* format (more than 2GB supported)
[00:00:00.000] 20700 GetCurrentTheater Korea KTO
[00:00:00.000] 20700 Reading CT data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Terrdata\objects\Falcon4_CT.XML
[00:00:00.000] 20700 Reading CT data from XML -> Done, 4392 entries
[00:00:00.000] 20700 ------------------------------------------------------------------------------
[00:00:00.000] 20700 ~ Loading XMLs took ~ 1.859 seconds
[00:00:00.000] 20700 ------------------------------------------------------------------------------
[00:00:00.000] 20700 Reading Mission data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Campaign\MissionData_XX.XML
[00:00:00.000] 20700 Could not open visid.map
[00:00:00.000] 20700 Terrain: Unload
[00:00:00.000] 20700 Terrain: Load
[00:00:00.000] 20700 Terrain max texID: 3991
[00:00:00.000] 20700 SoundDriver 0x000000001953A190
[00:00:00.000] 20700 Sound SetCooperativeLevel HWND=0x409ce
[00:00:00.000] 20700 CreateSoundBuffer
[00:00:00.000] 20700 QueryInterface IID_IDirectSound3DListener
[00:00:00.000] 20700 Listener SetDistanceFactor
[00:00:00.000] 20700 Reading comm data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Sounds\commfile.xml
[00:00:00.000] 20700 Reading eval data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Sounds\evalfile.xml
[00:00:00.000] 20700 Reading frag data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Sounds\fragfile.xml
[00:00:00.000] 20700 SFX loading took 2163 ticks
[00:00:00.000] 20700 Version: R 521. 1.37.EBS.4_ | Feb 28 2023 | 11:28:52 | MSVC 1935
[00:00:00.000] 20700 GlobalSimpleThread starting 15 worker threads
[00:00:00.000] 20700 SystemLevelInit finished
[00:00:00.000] 20700 SimulationLoopControl::StartSim
[00:00:00.000] 20700 #Checksum ac.dat 377cf432
[00:00:00.000] 20700 #Checksum simdata folder: 0xe28c9048
[00:00:00.000] 20700 #Checksum object data folders: 0xec7ac58b
[00:00:00.000] 20700 * SplashScreen has been visible for 6.9 seconds
[00:00:00.000] 20700 3D device is not set up; checking DXGI and D3D11 support...
[00:00:00.000] 20700 Found DXGI support
[00:00:00.000] 20700 Created DXGIFactory
[00:00:00.000] 20700 Enumerating available adapters...
[00:00:00.000] 20700 Adapter: 0, Name: NVIDIA GeForce RTX 2070 SUPER, DedicatedVideoMemory: 8003 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 16339 MB
[00:00:00.000] 20700 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 16339 MB
[00:00:00.000] 20700 Selecting adapter 0 from user settings
[00:00:00.000] 20700 RendererD3D11::cleanupDeviceResources...
[00:00:00.000] 20700 DeviceDependentGraphicsCleanup(nullptr);
[00:00:00.000] 20700 DeviceDependentGraphicsCleanup ##
[00:00:00.000] 20700 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
[00:00:00.000] 20700 ThePaletteBank.FlushHandles()
[00:00:00.000] 20700 GlobalSimpleThread.WaitForLoader()
[00:00:00.000] 20700 DeviceDependentGraphicsCleanup DONE ##
[00:00:00.000] 20700 TextureManager::onDestoyDevice size: 0
[00:00:00.000] 20700 TextureBankClass::DelayedRelease(force)
[00:00:00.000] 20700 Release 0 delayed resources
[00:00:00.000] 20700 Release 0 delayed resources DONE
[00:00:00.000] 20700 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
[00:00:00.000] 20700 Upcoming device release. 0 delayed resources.
[00:00:00.000] 20700 RendererD3D11::cleanupDeviceResources...ok
[00:00:00.000] 20700 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce RTX 2070 SUPER
[00:00:00.000] 20700 RendererD3D11::restoreDeviceResources...
[00:00:00.000] 20700 TextureManager::onCreateDevice size: 23
[00:00:00.000] 20700 Font(0) size 10 height 13.000000
[00:00:00.000] 20700 Font(1) size 12 height 16.000000
[00:00:00.000] 20700 Font(2) size 10 height 13.000000
[00:00:00.000] 20700 Font(3) size 12 height 16.000000
[00:00:00.000] 20700 Font(4) size 12 height 16.000000
[00:00:00.000] 20700 DeviceDependentGraphicsSetup ##
[00:00:00.000] 20700 MaterialManager::restoreDeviceResources():
[00:00:00.000] 20700 MaterialManager::restoreDeviceResources() took 0.00 seconds
[00:00:00.000] 20700 RendererD3D11::restoreDeviceResources...ok)
[00:00:00.000] 20700 Run message loop
[00:00:00.000] 20700 SetFlyState 0
[00:00:00.000] 20700 UI_Startup
[00:00:00.000] 20700 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 2560, height 1440, fullscreen 0, backBufferCount 2, vsync 1, msaaSampleCount 8, msaaQualityLevel 0, refreshRate (144/1), scaling 0, scanlineOrdering 1, surfaceFormat 87, thread 20700
[00:00:00.000] 20700 Enumerating available multisampling levels
[00:00:00.000] 20700 MSAA 1X supported with 1 quality levels
[00:00:00.000] 20700 MSAA 2X supported with 1 quality levels
[00:00:00.000] 20700 MSAA 4X supported with 1 quality levels
[00:00:00.000] 20700 MSAA 8X supported with 1 quality levels
[00:00:00.000] 20700 Selecting requested multisampling count (8 samples, quality level 0)
[00:00:00.000] 20700 Requested window resolution: 2560x1440
[00:00:00.000] 20700 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 2560x1440 to 2560x1440
[00:00:00.000] 20700 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
[00:00:00.000] 20700 SwapChainImageBufferD3D11::prepareBackBuffers...
[00:00:00.000] 20700 S 7952.69 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000
[00:00:00.000] 20700 S 7953.14 SwapChainImageBufferD3D11 created back buffer view 000000003E79A6B8
[00:00:00.000] 20700 SwapChainImageBufferD3D11::prepareBackBuffers...ok
[00:00:00.000] 20700 RendererD3D11::restoreResolutionDependentDeviceResources...
[00:00:00.000] 20700 RendererD3D11::restoreResolutionDependentDeviceResources...ok
[00:00:00.000] 20700 RendererD3D11::setDisplayMode finished
[00:00:00.000] 20700 gMainHandler was setup
[00:00:00.000] 20700 Starting TimerLoop Thread 0x0000000004A84E10
[00:00:00.000] 20700 Starting OutputLoop Thread 0x0000000004A84E50
[00:00:00.000] 20700 Starting ControlLoop Thread 0x0000000004A84D30
[00:00:00.000] 20700 UI_Startup finished
[00:00:00.000] 20700 Calling EndCampaign..
[00:00:00.000] 20700 SetFlyState 0
[00:00:00.000] 20700 Calling EndCampaign..
[00:00:00.000] 20700 SetFlyState 0
[01:00:00.000] 20700 ~ Try read mission.dat for scenarion: save0
[01:00:00.000] 20700 Reading Mission data from XML -> X:\Games\Falcon\Falcon BMS 4.37\Data\Campaign\MissionData_00.XML
[01:00:00.000] 20700 Duplicate control ID 9044169
[01:00:00.000] 20700 Duplicate control ID 6881465
[01:00:00.000] 20700 Duplicate control ID 14418115
[01:00:00.000] 20700 Duplicate control ID 14418115
[01:00:00.000] 20700 Duplicate control ID 9830607
[01:00:00.000] 20700 Duplicate control ID 9830607
[01:00:00.000] 20700 Duplicate control ID 19857719
[01:00:00.000] 20700 Duplicate control ID 13041705
[01:00:00.000] 20700 Duplicate control ID 13762657
[01:00:00.000] 20700 Duplicate control ID 12582997
[01:00:00.000] 20700 Duplicate control ID 13041705
[01:00:00.000] 20700 Duplicate control ID 13762657
[01:00:00.000] 20700 Duplicate control ID 5898354
[01:00:00.000] 20700 Duplicate control ID 5242993
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 19529729
[01:00:00.000] 20700 Duplicate control ID 19529729
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 19529729
[01:00:00.000] 20700 Got Scenario Stats.
[01:00:00.000] 20700 Duplicate control ID 9044169
[01:00:00.000] 20700 Duplicate control ID 6881465
[01:00:00.000] 20700 Duplicate control ID 14418115
[01:00:00.000] 20700 Duplicate control ID 14418115
[01:00:00.000] 20700 Duplicate control ID 9830607
[01:00:00.000] 20700 Duplicate control ID 9830607
[01:00:00.000] 20700 Duplicate control ID 19857719
[01:00:00.000] 20700 Duplicate control ID 13041705
[01:00:00.000] 20700 Duplicate control ID 13762657
[01:00:00.000] 20700 Duplicate control ID 12582997
[01:00:00.000] 20700 Duplicate control ID 13041705
[01:00:00.000] 20700 Duplicate control ID 13762657
[01:00:00.000] 20700 Duplicate control ID 5898354
[01:00:00.000] 20700 Duplicate control ID 5242993
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 1114153
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 19529729
[01:00:00.000] 20700 Duplicate control ID 19529729
[01:00:00.000] 20700 Duplicate control ID 5505056
[01:00:00.000] 20700 Duplicate control ID 19529729
[01:00:00.000] 20700 UI_Cleanup
[01:00:00.000] 20700 UI_Cleanup finished
[01:00:00.000] 20700 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0
[01:00:00.000] 20700 FalconMainWindowD3D11::handleOnActivate 1->0
[01:00:00.000] 20700 WM_ACTIVATEAPP 0, new active window thread 7808
[01:00:00.000] 20700 RendererD3D11::cleanupDeviceResources...
[01:00:00.000] 20700 DeviceDependentGraphicsCleanup(nullptr);
[01:00:00.000] 20700 DeviceDependentGraphicsCleanup ##
[01:00:00.000] 20700 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
[01:00:00.000] 20700 ThePaletteBank.FlushHandles()
[01:00:00.000] 20700 GlobalSimpleThread.WaitForLoader()
[01:00:00.000] 20700 DeviceDependentGraphicsCleanup DONE ##
[01:00:00.000] 20700 TextureManager::onDestoyDevice size: 165
[01:00:00.000] 20700 TextureBankClass::DelayedRelease(force)
[01:00:00.000] 20700 Release 0 delayed resources
[01:00:00.000] 20700 Release 0 delayed resources DONE
[01:00:00.000] 20700 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 000000003E79A6B8
[01:00:00.000] 20700 Upcoming device release. 0 delayed resources.
[01:00:00.000] 20700 RendererD3D11::cleanupDeviceResources...ok
[01:00:00.000] 20700 SystemLevelExit