made this profile for depth perception
edit: profile Falcon BMS 435 (G3D) in vorpx cloud
cant get rid of double mouse, click in between
made this profile for depth perception
edit: profile Falcon BMS 435 (G3D) in vorpx cloud
cant get rid of double mouse, click in between
@snake122 still on U2 but plenty stable
I meant two mousepointers, it’s part of the whole cockpit shader, if you strain hard you can see only one. Maybe eye dominance can help. All the cursors are fine. Only the HUD RWR MFDs stay 2D which is key. Settings are my own, need to test under more conditions to be sure all shaders are covered… Edit at will and let me know how good it looks on the pimax.
edit: screen is a few pixels smaller due to convergence, had to widen resolution to 4:3 = 2560x1920 to compensate for pink sidebars
now works without facetracknoir, opentrack set to tobii input, accela filter, adjust mapping to your liking
@spotdott Vorpx does all the work, no reason it shouldn’t run on Rift.
I adjusted double pointers. Nothing fancy, you can play around with 3D strength and HUD scale for now.
Main issue is buildings are bound with cockpit in shaders and their depth doesn’t match with the ground = more double vision.
Similar thing with HMCS, if I hide the left eye texture it hides the HUD also.
Vorpx update just rolled out btw.
Don’t get too excited this is only a demo with active shaders to adjust 3D strength. Vorpx can’t automagically add a depth buffer to BMS.
I use G3D authoring inside vorpx, many shaders are bundled together and will need to be extracted to set depth manually so alot more work has to be done, hopefully a step in the right direction.
@snake122 All cockpits reflections look the same as 2D except for canopy. If I enable stereo on the HUD shader you get double vision. Check and report.
profile up on vorpx share away
@snake122 still on U2 but plenty stable
I meant two mousepointers, it’s part of the whole cockpit shader, if you strain hard you can see only one. Maybe eye dominance can help. All the cursors are fine. Only the HUD RWR MFDs stay 2D which is key. Settings are my own, need to test under more conditions to be sure all shaders are covered… Edit at will and let me know how good it looks on the pimax.
edit: screen is a few pixels smaller due to convergence, had to widen resolution to 4:3 = 2560x1920 to compensate for pink sidebars
made this profile for depth perception
edit: profile Falcon BMS 435 (G3D) in vorpx cloud
cant get rid of double mouse, click in between
@maxwaldorf ok thanks I will set up my own shortcuts
With latest WinAmp I can start / stop / switch songs, but the volume and slider is not moving when I increase or decrease in cockpit .
still on U2
@spotdott hard to tell, I see alot of in-your-face 2D goodness, increasing / decreasing 3D strength has no effect
I will investigate the shaders in authoring mode to learn what’s going on.
Forgot to mention also forcing 45hz (half framerate) when disabling ASW in Oculus debug tool or you will get some pretty bad double vision.
Vorpx crashes only if I switch from Geometry3D to Z-buffer or 3D off, same image in all modes.